Homepage ·
VESAC(C) · TList · PList2 · PList3 · PAL/PBP System · VPI · Hints for hosts · Games · Addons · Tools |
All offered games are only
for good or expert players.
In average we are starting
two new games a year. Therefore please contact us, if you have interest to join
one. We will inform you about the current new_game
status and set you on our list - at wish.
Our games usually run 100
turns (= at least 1 year). That means, you need a long
hold out.
We prefer only players taking their turn reliable. NO
quitters!
For every game there is a
neutral administrator - coordinating everything. Settings, xyplan, hosting times, questions. Settings are
typically determined by the administrator, the shiplist
and our suggested improvements (Hints for Hosts). Minor changes are voted by the players.
IMPORTANT
In order to check your playing level, we please you to answer at least 5 of our
6 questions. Moreover, a reference of at least one good game result (Pos. 1-3)
in another foreign Internet game is recommended.
If you are "only"
looking for a PList2.2 game - just to test our settings, the PLIST or your
skill - you are welcome to join PList2-Planetsserver
game.
This game is based on our Hints for Hosts rules.
We had a cooperation with Disturbed Autohost, a full automated and excellent
host on a FreeBSD platform by Matt Rathgeb. (Thanks!)
Now, we are using our own SPARC Solaris server Blutmagie Autohost.
Questions
(They are based on PHost.)
1) A Loki is moving from
planet A to planet B (distance 48 LYs), while a cloaked MBR is moving to planet
A in the same turn. Becomes the MBR decloaked? Why?
2) An enemy has taken over
a starbase without any fight ("NUK",
"Force Surrender", 150 Defences, not
protected by ships) by a SSD towed by a MBR. How could this happen?
3) Your lonely DeathStar is orbiting one of your planets. You feel the
presence of Privateer MBR’s around you. However, you have a lack of fuel. How
can you avoid to be robbed and TowCaptured that turn.
4) Your Swift is scouting
enemy territory. How can you scan for wormholes, while you
are doing a Standard Super Spy (no FC change) at a foreign planet.
5) How can I convert
supplies into duranium and tritanium
in one turn using only one Merlin?
6) You own a starbase which is protected by one of your Gorbies and a SSD. You expect an incoming hostile robot fleet next turn. Now you like to attack them - first by your Gorbie, followed by your starbase and at last by your SSD. How could you manage that?
Name |
Kind
of game |
Host |
email address for joining game |
Races needed |
PLIST
2.12 |
Degi |
finished, 104 turns |
||
VESAC(C) |
finished, 93 turns |
|||
PLIST
2.2 |
finished, 100 turns |
|||
PLIST
2.2 |
finished, 164 turns |
|||
PLIST
2.2 |
finished, 135 turns |
|||
PLIST
2.3 beta |
finished, 204 turns |
|||
PLIST
2.3 beta |
finished, 113 turns |
|||
PLIST
2.31 beta |
finished, 142 turns |
|||
PLIST
2.31 beta |
finished, 150 turns |
|||
PLIST
2.4 rc1 |
finished, 108 turns |
|||
PLIST
2.4 |
finished, 89 turns |
|||
PLIST
2.4 |
finished, 126 turns |
|||
PLIST
2.4 |
finished, 107 turns |
|||
PLIST
3.0 |
finished, 197 turns |
|||
PLIST
3.1 |
finished, 255 turns |
|||
PLIST
3.2 |
stopped |
(What's PLIST or VESAC(C)?
=> Return to the Mainpage and follow our links)
For general comments mail
to: the_vagabund@gmx.de
Last Modified: 08-Feb-20012 |