Game: INVADER
PHOST v4.1 for SPARC Solaris 2.6; registered VGAP version
Schedule: twice a week, Wednesday and Sunday at 06:00 CET
Shiplist: PLIST 3.2
Winning condition: Holding 120 planets for 10 consecutive turns.
Universe: alternative wraparound 2000x2000 map, normal rare universe, homeworlds picked by AMaster
Result:
No winner after 174 turns!
Final game status and statistics: Blutmagie autohost
Addons
- explore map
- checkvic
report the number of controlled planets, if a player owns more than 40 (33%).
Important settings:
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- players and races kept anonymous |
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- also communication by ship names is not allowed |
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- please play fair. Don't violent this rule. |
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- no exchange of ships, goods (fighter, money ...), race abilities (e.g.
Hssss, RGA, DarkSense) and planets/ SBs - no exchange of rst's, evport.dats a.s.o. - no exchange of minefield codes |
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- each player plays completely on his own. Coordination is not allowed. |
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- individual message about the ranking position every 5th turn |
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but UseBaseTorpsInCombat = No |
Game data for download (zip achive):
invader.zip
Race distribution
Each player sends a top-down ranking of his preferred races.
Therefore, sort *all* race ids and send us the result. Put most wanted ID at first
position.
Example: 4 3 2 1 8 7 6 5 9 10 11
(The Klingons (id 4) is the most wanted race.)
Races are distributed by the program Choose.
Starting ships
Each player received 2 Foundation equipped with Bistromatics
Votation result
1. vote: Winning condition.
Holding
[1x] 160
[2x] 140
[7x] 120
planets for 10 consecutive turns.
2. vote: Ion storms.
IonStormActivity=
[8x] 0
[2x] 3
For general comments mail to the_vagabund@gmx.de
Last Modified: 06-Mar-2012 <URL:http://phost.de/~vagabond/Games/invader.html> |