Alphabetical Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Abort (Built-in Command)
Abs(xx) (Function)
AddCommand (Global Command)
AddConfig (Global Command)
AddFCode (Global Command)
AddNotify (Global Command)
Asc(xx) (Function)
ATan(xx) (Function)
ATan(xx,yy) (Function)
Atom(str) (Function)
AtomStr(n) (Function)
AuthPlayer (Global Command)
Autobuild (Planet Command)
Aux (Ship)
Aux$ (Ship)
Aux.Ammo (Ship)
Aux.Count (Ship)
Aux.Short (Ship)
Base (Planet)
Base.YesNo (Planet)
Bases (Player)
Beam (Ship)
Beam$ (Ship)
Beam(id).FIELD (Context)
Beam.Count (Ship)
Beam.Max
Beam.Max (Hull)
Beam.Max (Ship)
Beam.Short (Ship)
Beams (Table)
Bind (Built-in Command)
BitAnd(a,b,c...) (Function)
BitNot(a) (Function)
BitOr(a,b,c...) (Function)
BitXor(a,b,c...) (Function)
Break (Built-in Command)
Build (Base)
Build.Beam$ (Base)
Build.Beam.Count (Base)
Build.Engine$ (Base)
Build.Hull$ (Base)
Build.QPos (Base)
Build.Remainder (Variable)
Build.Short (Base)
Build.Torp$ (Base)
Build.Torp.Count (Base)
Build.YesNo (Base)
BuildBase (Planet Command)
BuildBaseDefense (Planet Command)
BuildBaseDefenseWait (Planet Command)
BuildBeams (Planet Command)
BuildDefense (Planet Command)
BuildDefenseWait (Planet Command)
BuildEngines (Planet Command)
BuildFactories (Planet Command)
BuildFactoriesWait (Planet Command)
BuildFighters (Planet Command)
BuildHulls (Planet Command)
BuildLaunchers (Planet Command)
BuildMines (Planet Command)
BuildMinesWait (Planet Command)
BuildShip (Planet Command)
BuildTorps (Planet Command)
CAdd(a,b,c) (Function)
Cargo.Colonists (Ship)
Cargo.D (Ship)
Cargo.Free (Ship)
Cargo.M (Ship)
Cargo.Max
Cargo.Max (Hull)
Cargo.Max (Ship)
Cargo.MaxFuel
Cargo.MaxFuel (Hull)
Cargo.MaxFuel (Ship)
Cargo.Money (Ship)
Cargo.N (Ship)
Cargo.Remainder (Variable)
Cargo.Str (Ship)
Cargo.Supplies (Ship)
Cargo.T (Ship)
CargoTransfer
CargoTransfer (Planet Command)
CargoTransfer (Ship Command)
CargoTransferWait
CargoTransferWait (Planet Command)
CargoTransferWait (Ship Command)
CargoUnload (Ship Command)
CargoUpload (Ship Command)
CargoUploadWait (Ship Command)
CCompare(a,b) (Function)
CDiv(a,b) (Function)
CExtract(a,t) (Function)
Cfg(xx) (Function)
Cfg(xx,p) (Function)
ChangeFleetLeader (Global Command)
Chart.X (Global)
Chart.Y (Global)
Chr$(xx) (Function)
Chr(xx) (Function)
Class (Ion Storm)
Climate (Table)
Close (Built-in Command)
CMul(a,n) (Function)
Colonists (Planet)
Colonists.Change (Planet)
Colonists.Change$ (Planet)
Colonists.Happy (Planet)
Colonists.Happy$ (Planet)
Colonists.Supported (Planet)
Colonists.Tax (Planet)
Color
Color (Marker)
Color (Ufo)
Color.Ega (Ufo)
Colors (Table)
Comment
Comment (Marker)
Comment (Planet)
Comment (Ship)
Continue (Built-in Command)
Cos(xx) (Function)
Cost.D
Cost.D (Beam)
Cost.D (Engine)
Cost.D (Hull)
Cost.D (Torpedo)
Cost.M
Cost.M (Beam)
Cost.M (Engine)
Cost.M (Hull)
Cost.M (Torpedo)
Cost.MC
Cost.MC (Beam)
Cost.MC (Engine)
Cost.MC (Hull)
Cost.MC (Torpedo)
Cost.Str
Cost.Str (Beam)
Cost.Str (Engine)
Cost.Str (Hull)
Cost.Str (Torpedo)
Cost.T
Cost.T (Beam)
Cost.T (Engine)
Cost.T (Hull)
Cost.T (Torpedo)
Count(set) (Function)
Count(set,p) (Function)
CountPlanets(p) (Function)
CountShips(p) (Function)
CreateKeymap (Built-in Command)
CreatePlanetProperty (Built-in Command)
CreateShipProperty (Built-in Command)
CRemove(a,t) (Function)
Crew (Ship)
Crew.Normal
Crew.Normal (Hull)
Crew.Normal (Ship)
CSub(a,b,c) (Function)
Damage
Damage (Base)
Damage (Beam)
Damage (Ship)
Damage (Torpedo)
Defense (Planet)
Defense.Base (Base)
Defense.Base.Max (Base)
Defense.Base.Want (Planet)
Defense.Max (Planet)
Defense.Want (Planet)
Delete
Delete (Marker Command)
Delete (Minefield Command)
Density.D (Planet)
Density.M (Planet)
Density.N (Planet)
Density.T (Planet)
Dim (Built-in Command)
Distance(x1,y1,x2,y2) (Function)
Do (Built-in Command)
End (Built-in Command)
End.X (Marker)
End.Y (Marker)
Enemy (Ship)
Enemy$ (Ship)
Enemy.Adj (Ship)
Engine (Ship)
Engine$ (Ship)
Engine(id).FIELD (Context)
Engine.Count
Engine.Count (Hull)
Engine.Count (Ship)
EnqueueShip (Planet Command)
Eval (Built-in Command)
Expire (Marker)
Factories (Planet)
Factories.Max (Planet)
Factories.Want (Planet)
FCode
FCode (Planet)
FCode (Ship)
Fighter.Bays
Fighter.Bays (Hull)
Fighter.Bays (Ship)
Fighter.Count (Ship)
Fighters (Base)
Fighters.Max (Base)
Find(set,p,val) (Function)
FindPlanet(p) (Function)
FindShip(p) (Function)
First(delim,str) (Function)
FixShip
FixShip (Planet Command)
FixShip (Ship Command)
FixShipWait
FixShipWait (Planet Command)
FixShipWait (Ship Command)
Fleet (Ship)
Fleet$ (Ship)
Fleet.Name (Ship)
Fleet.Status (Ship)
For (Built-in Command)
ForEach (Built-in Command)
FPos(#fd) (Function)
FreeFile() (Function)
FSize(#fd) (Function)
Get (Built-in Command)
GetByte(data,pos) (Function)
GetDirectoryName(path) (Function)
GetFileName(path) (Function)
GetLong(data,pos) (Function)
GetStr(data,pos,len) (Function)
GetWord(data,pos) (Function)
Governments (Table)
Ground.D (Planet)
Ground.M (Planet)
Ground.N (Planet)
Ground.T (Planet)
Group (Message)
Happiness (Table)
Happiness Change (Table)
HasFunction(name) (Ship)
Heading
Heading (Ion Storm)
Heading (Ship)
Heading (Ufo)
Heading$
Heading$ (Ion Storm)
Heading$ (Ship)
Heading$ (Ufo)
Hull (Ship)
Hull Capabilities (Table)
Hull Functions (Table)
Hull$ (Ship)
Hull(id).FIELD (Context)
Hull.Short (Ship)
Hull.Special (Ship)
Hull.Special.Str (Ship)
Id
Id (Beam)
Id (Engine)
Id (Hull)
Id (Ion Storm)
Id (Message)
Id (Minefield)
Id (Planet)
Id (Ship)
Id (Torpedo)
Id (Ufo)
Id2 (Ufo)
If (Built-in Command)
If(cond,then) (Function)
If(cond,then,else) (Function)
Image (Hull)
Image$ (Hull)
Industry (Planet)
Industry Levels (Table)
Industry$ (Planet)
Info1 (Ufo)
Info2 (Ufo)
InMsg(id).FIELD (Context)
Input (Built-in Command)
InStr(str,sub) (Function)
Int(xx) (Function)
IsEmpty(xx) (Function)
IsNum(xx) (Function)
IsSpecialFCode(fc) (Function)
IsString(xx) (Function)
Keep (Ufo)
Key(keymap,key) (Function)
Kill
Kill (Beam)
Kill (Torpedo)
LastScan
LastScan (Minefield)
LastScan (Ufo)
Launcher(id).FIELD (Context)
Left (VCR)
Left(xx,n) (Function)
Left.Aux (VCR)
Left.Aux$ (VCR)
Left.Aux.Ammo (VCR)
Left.Aux.Count (VCR)
Left.Aux.Short (VCR)
Left.Beam (VCR)
Left.Beam$ (VCR)
Left.Beam.Count (VCR)
Left.Beam.Short (VCR)
Left.Crew (VCR)
Left.Damage (VCR)
Left.Id (VCR)
Left.Mass (VCR)
Left.Name (VCR)
Left.Owner (VCR)
Left.Owner$ (VCR)
Left.Owner.Adj (VCR)
Left.Shield (VCR)
Left.Status (VCR)
Left.Type (VCR)
Left.Type.Short (VCR)
Len(xx) (Function)
Level
Level (Planet)
Level (Ship)
Level.Gain
Level.Gain (Planet)
Level.Gain (Ship)
Level.Name
Level.Name (Planet)
Level.Name (Ship)
Level.Points
Level.Points (Planet)
Level.Points (Ship)
Lines (Message)
Listbox() (Global Command)
Load (Built-in Command)
LoadResource (Global Command)
Loc (Ship)
Loc.X
Loc.X (Ion Storm)
Loc.X (Marker)
Loc.X (Minefield)
Loc.X (Planet)
Loc.X (Ship)
Loc.X (Ufo)
Loc.Y
Loc.Y (Ion Storm)
Loc.Y (Marker)
Loc.Y (Minefield)
Loc.Y (Planet)
Loc.Y (Ship)
Loc.Y (Ufo)
Lock() (Built-in Command)
LTrim(xx) (Function)
Magic (VCR)
MakeFileName(a,b,c...) (Function)
Mark
Mark (Planet Command)
Mark (Ship Command)
Marked
Marked (Planet)
Marked (Ship)
Mass
Mass (Beam)
Mass (Hull)
Mass (Ship)
Mass (Torpedo)
Max(a,b,c) (Function)
MessageBox (Global Command)
Mid(xx,p,l) (Function)
Min(a,b,c) (Function)
Mined.D (Planet)
Mined.M (Planet)
Mined.N (Planet)
Mined.Str (Planet)
Mined.T (Planet)
Minefield(id).FIELD (Context)
Mines (Planet)
Mines.Max (Planet)
Mines.Want (Planet)
Mission
Mission (Base)
Mission (Ship)
Mission$
Mission$ (Base)
Mission$ (Ship)
Mission.Intercept (Ship)
Mission.Short (Ship)
Mission.Tow (Ship)
Money (Planet)
Move.DX (Ufo)
Move.DY (Ufo)
Move.Eta (Ship)
Move.Fuel (Ship)
MoveTo (Ship Command)
MoveTowards (Ship Command)
My.Bases (Global)
My.InMsgs (Global)
My.OutMsgs (Global)
My.PBPs (Global)
My.Planets (Global)
My.Race (Global)
My.Race$ (Global)
My.Race.Adj (Global)
My.Race.Full (Global)
My.Race.Id (Global)
My.Race.Mission (Global)
My.Score (Global)
My.Ships (Global)
My.Ships.Capital (Global)
My.Ships.Freighters (Global)
My.Team (Global)
My.VCRs (Global)
Name
Name (Beam)
Name (Engine)
Name (Hull)
Name (Ion Storm)
Name (Planet)
Name (Ship)
Name (Torpedo)
Name (Ufo)
Name.Short
Name.Short (Beam)
Name.Short (Engine)
Name.Short (Hull)
Name.Short (Torpedo)
Natives
Natives (Planet)
Natives (Table)
Natives.Change (Planet)
Natives.Change$ (Planet)
Natives.Gov (Planet)
Natives.Gov$ (Planet)
Natives.Happy (Planet)
Natives.Happy$ (Planet)
Natives.Race (Planet)
Natives.Race$ (Planet)
Natives.Tax (Planet)
NewCircle (Global Command)
NewLine (Global Command)
NewLineRaw (Global Command)
NewMarker (Global Command)
NewRectangle (Global Command)
NewRectangleRaw (Global Command)
Notify (Global Command)
On (Built-in Command)
Open (Built-in Command)
Option (Built-in Command)
Orbit
Orbit (Planet)
Orbit (Ship)
Orbit$ (Ship)
Orbit.Enemy (Planet)
Orbit.Own (Planet)
Owner
Owner (Minefield)
Owner (Planet)
Owner (Ship)
Owner$
Owner$ (Minefield)
Owner$ (Planet)
Owner$ (Ship)
Owner.Adj
Owner.Adj (Minefield)
Owner.Adj (Planet)
Owner.Adj (Ship)
Owner.Real (Ship)
PBPs (Player)
Planet(id).FIELD (Context)
PlanetAt(x,y,g) (Function)
PlanetName(id) (Function)
Planets (Player)
Played
Played (Planet)
Played (Ship)
Player(id).FIELD (Context)
Print (Built-in Command)
Put (Built-in Command)
Race (Player)
Race$ (Player)
Race.Adj (Player)
Race.Id (Player)
Race.Mission (Player)
Race.Short (Player)
Radius
Radius (Ion Storm)
Radius (Marker)
Radius (Minefield)
Radius (Ufo)
Random(a,b) (Function)
Random(b) (Function)
RandomFCode() (Function)
RecycleShip
RecycleShip (Planet Command)
RecycleShip (Ship Command)
RecycleShipWait
RecycleShipWait (Planet Command)
RecycleShipWait (Ship Command)
Rest(delim,str) (Function)
Return (Built-in Command)
Right (VCR)
Right(xx,n) (Function)
Right.Aux (VCR)
Right.Aux$ (VCR)
Right.Aux.Ammo (VCR)
Right.Aux.Count (VCR)
Right.Aux.Short (VCR)
Right.Beam (VCR)
Right.Beam$ (VCR)
Right.Beam.Count (VCR)
Right.Beam.Short (VCR)
Right.Crew (VCR)
Right.Damage (VCR)
Right.Id (VCR)
Right.Mass (VCR)
Right.Name (VCR)
Right.Owner (VCR)
Right.Owner$ (VCR)
Right.Owner.Adj (VCR)
Right.Shield (VCR)
Right.Status (VCR)
Right.Type (VCR)
Right.Type.Short (VCR)
Round(xx) (Function)
RTrim(xx) (Function)
RunHook (Built-in Command)
SaveGame (Global Command)
Scanned (Minefield)
Score (Player)
Score(x)
Score(x) (Planet)
Score(x) (Ship)
Seed (VCR)
Seek (Built-in Command)
Select (Built-in Command)
Selection.Layer (Global)
SelectionExec (Global Command)
SelectionLayer (Global Command)
SelectionLoad (Global Command)
SelectionSave (Global Command)
SellSupplies (Planet Command)
SetByte (Built-in Command)
SetColonistTax (Planet Command)
SetColor (Marker Command)
SetComment
SetComment (Marker Command)
SetComment (Planet Command)
SetComment (Ship Command)
SetEnemy (Ship Command)
SetFCode
SetFCode (Planet Command)
SetFCode (Ship Command)
SetFleet (Ship Command)
SetFleetName (Ship Command)
SetLong (Built-in Command)
SetMission
SetMission (Planet Command)
SetMission (Ship Command)
SetName (Ship Command)
SetNativeTax (Planet Command)
SetSpeed (Ship Command)
SetStr (Built-in Command)
SetTech (Planet Command)
SetWaypoint (Ship Command)
SetWord (Built-in Command)
Shape (Marker)
Ship(id).FIELD (Context)
ShipName(id) (Function)
Ships (Player)
Ships.Capital
Ships.Capital (Global)
Ships.Capital (Player)
Ships.Freighters
Ships.Freighters (Global)
Ships.Freighters (Player)
Ships.Total (Global)
Shipyard (Base)
Shipyard.Action (Base)
Shipyard.Id (Base)
Shipyard.Name (Base)
Sin(xx) (Function)
Special (Hull)
Special.Str (Hull)
Speed
Speed (Ion Storm)
Speed (Ship)
Speed (Ufo)
Speed$
Speed$ (Engine)
Speed$ (Ion Storm)
Speed$ (Ship)
Speed$ (Ufo)
Sqr(xx) (Function)
Sqrt(xx) (Function)
Starbase Missions (Table)
Status (Ion Storm)
Status$ (Ion Storm)
Stop (Built-in Command)
Storage.Ammo(x) (Base)
Storage.Beams(x) (Base)
Storage.Engines(x) (Base)
Storage.Hulls(x) (Base)
Storage.Launchers(x) (Base)
Storm(id).FIELD (Context)
Str(xx) (Function)
Str(xx,ww) (Function)
StrCase(expr) (Function)
String(xx) (Function)
String(xx,ss) (Function)
Sub (Built-in Command)
Supplies (Planet)
System.Err (Global)
System.GameDirectory (Global)
System.GameType (Global)
System.GameType$ (Global)
System.GUI (Global)
System.Host (Global)
System.Host$ (Global)
System.HostVersion (Global)
System.Local (Global)
System.Program (Global)
System.RandomSeed (Global)
System.RegStr1 (Global)
System.RegStr2 (Global)
System.Remote (Global)
System.RootDirectory (Global)
System.Sim (Global)
System.Version (Global)
System.Version$ (Global)
Tag (Marker)
Tan(xx) (Function)
Team (Player)
Tech
Tech (Beam)
Tech (Engine)
Tech (Hull)
Tech (Torpedo)
Tech.Beam
Tech.Beam (Base)
Tech.Beam (Beam)
Tech.Engine
Tech.Engine (Base)
Tech.Engine (Engine)
Tech.Hull
Tech.Hull (Base)
Tech.Hull (Hull)
Tech.Hull (Ship)
Tech.Torpedo
Tech.Torpedo (Base)
Tech.Torpedo (Torpedo)
Temp (Planet)
Temp$ (Planet)
Text(x) (Message)
Torp (Ship)
Torp$ (Ship)
Torp.Count (Ship)
Torp.LCount (Ship)
Torp.LMax
Torp.LMax (Hull)
Torp.LMax (Ship)
Torp.Short (Ship)
Torpedo Systems (Table)
Torpedo(id).FIELD (Context)
Transfer.Ship (Ship)
Transfer.Ship.Colonists (Ship)
Transfer.Ship.D (Ship)
Transfer.Ship.Id (Ship)
Transfer.Ship.M (Ship)
Transfer.Ship.N (Ship)
Transfer.Ship.Name (Ship)
Transfer.Ship.Supplies (Ship)
Transfer.Ship.T (Ship)
Transfer.Unload (Ship)
Transfer.Unload.Colonists (Ship)
Transfer.Unload.D (Ship)
Transfer.Unload.Id (Ship)
Transfer.Unload.M (Ship)
Transfer.Unload.N (Ship)
Transfer.Unload.Name (Ship)
Transfer.Unload.Supplies (Ship)
Transfer.Unload.T (Ship)
Trim(xx) (Function)
Truehull(n,p) (Function)
Try (Built-in Command)
TryLoad (Built-in Command)
Turn (Global)
Turn.Date (Global)
Turn.IsNew (Global)
Turn.Time (Global)
Type
Type (Marker)
Type (Minefield)
Type (Planet)
Type (Ship)
Type (Ufo)
Type$
Type$ (Marker)
Type$ (Minefield)
Type$ (VCR)
Type.Short
Type.Short (Planet)
Type.Short (Ship)
Ufo(id).FIELD (Context)
UI.ChooseObject (Global Command)
UI.Directory (Variable)
UI.FileWindow (Global Command)
UI.GotoChart (Global Command)
UI.GotoScreen (Global Command)
UI.Help (Global Command)
UI.Input (Global Command)
UI.InputFCode (Global Command)
UI.InputNumber (Global Command)
UI.ListShips (Global Command)
UI.Message (Global Command)
UI.PopupConsole (Global Command)
UI.Prefix (Variable)
UI.Result (Variable)
UI.Screen (Global)
UI.Search (Global Command)
UI.Update (Global Command)
UI.X (Global)
UI.Y (Global)
Units (Minefield)
Unmark
Unmark (Planet Command)
Unmark (Ship Command)
UseKeymap (Built-in Command)
Val(xx) (Function)
Visible.Planet (Ufo)
Visible.Ship (Ufo)
Voltage (Ion Storm)
WaitOneTurn (Global Command)
Waypoint (Ship)
Waypoint.Dist (Ship)
Waypoint.DX (Ship)
Waypoint.DY (Ship)
Waypoint.Planet (Ship)
Waypoint.X (Ship)
Waypoint.Y (Ship)
With (Built-in Command)
Write (Message Command)
Z(xx) (Function)
Zap(xx) (Function)
Stefan Reuther <Streu@gmx.de>