Alphabetical Index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Abort (Built-in Command)
Abs(xx) (Function)
AddCommand (Global Command)
AddConfig (Global Command)
AddFCode (Global Command)
AddNotify (Global Command)
Asc(xx) (Function)
ATan(xx) (Function)
ATan(xx,yy) (Function)
Atom(str) (Function)
AtomStr(n) (Function)
AuthPlayer (Global Command)
Autobuild (Planet Command)
Aux (Ship)
Aux$ (Ship)
Aux.Ammo (Ship)
Aux.Count (Ship)
Aux.Short (Ship)

B

Base (Planet)
Base.YesNo (Planet)
Bases (Player)
Beam (Ship)
Beam$ (Ship)
Beam(id).FIELD (Context)
Beam.Count (Ship)
Beam.Max
    Beam.Max (Hull)
    Beam.Max (Ship)
Beam.Short (Ship)
Beams (Table)
Bind (Built-in Command)
BitAnd(a,b,c...) (Function)
BitNot(a) (Function)
BitOr(a,b,c...) (Function)
BitXor(a,b,c...) (Function)
Break (Built-in Command)
Build (Base)
Build.Beam$ (Base)
Build.Beam.Count (Base)
Build.Engine$ (Base)
Build.Hull$ (Base)
Build.QPos (Base)
Build.Remainder (Variable)
Build.Short (Base)
Build.Torp$ (Base)
Build.Torp.Count (Base)
Build.YesNo (Base)
BuildBase (Planet Command)
BuildBaseDefense (Planet Command)
BuildBaseDefenseWait (Planet Command)
BuildBeams (Planet Command)
BuildDefense (Planet Command)
BuildDefenseWait (Planet Command)
BuildEngines (Planet Command)
BuildFactories (Planet Command)
BuildFactoriesWait (Planet Command)
BuildFighters (Planet Command)
BuildHulls (Planet Command)
BuildLaunchers (Planet Command)
BuildMines (Planet Command)
BuildMinesWait (Planet Command)
BuildShip (Planet Command)
BuildTorps (Planet Command)

C

CAdd(a,b,c) (Function)
Cargo.Colonists (Ship)
Cargo.D (Ship)
Cargo.Free (Ship)
Cargo.M (Ship)
Cargo.Max
    Cargo.Max (Hull)
    Cargo.Max (Ship)
Cargo.MaxFuel
    Cargo.MaxFuel (Hull)
    Cargo.MaxFuel (Ship)
Cargo.Money (Ship)
Cargo.N (Ship)
Cargo.Remainder (Variable)
Cargo.Str (Ship)
Cargo.Supplies (Ship)
Cargo.T (Ship)
CargoTransfer
    CargoTransfer (Planet Command)
    CargoTransfer (Ship Command)
CargoTransferWait
    CargoTransferWait (Planet Command)
    CargoTransferWait (Ship Command)
CargoUnload (Ship Command)
CargoUpload (Ship Command)
CargoUploadWait (Ship Command)
CCompare(a,b) (Function)
CDiv(a,b) (Function)
CExtract(a,t) (Function)
Cfg(xx) (Function)
Cfg(xx,p) (Function)
ChangeFleetLeader (Global Command)
Chart.X (Global)
Chart.Y (Global)
Chr$(xx) (Function)
Chr(xx) (Function)
Class (Ion Storm)
Climate (Table)
Close (Built-in Command)
CMul(a,n) (Function)
Colonists (Planet)
Colonists.Change (Planet)
Colonists.Change$ (Planet)
Colonists.Happy (Planet)
Colonists.Happy$ (Planet)
Colonists.Supported (Planet)
Colonists.Tax (Planet)
Color
    Color (Marker)
    Color (Ufo)
Color.Ega (Ufo)
Colors (Table)
Comment
    Comment (Marker)
    Comment (Planet)
    Comment (Ship)
Continue (Built-in Command)
Cos(xx) (Function)
Cost.D
    Cost.D (Beam)
    Cost.D (Engine)
    Cost.D (Hull)
    Cost.D (Torpedo)
Cost.M
    Cost.M (Beam)
    Cost.M (Engine)
    Cost.M (Hull)
    Cost.M (Torpedo)
Cost.MC
    Cost.MC (Beam)
    Cost.MC (Engine)
    Cost.MC (Hull)
    Cost.MC (Torpedo)
Cost.Str
    Cost.Str (Beam)
    Cost.Str (Engine)
    Cost.Str (Hull)
    Cost.Str (Torpedo)
Cost.T
    Cost.T (Beam)
    Cost.T (Engine)
    Cost.T (Hull)
    Cost.T (Torpedo)
Count(set) (Function)
Count(set,p) (Function)
CountPlanets(p) (Function)
CountShips(p) (Function)
CreateKeymap (Built-in Command)
CreatePlanetProperty (Built-in Command)
CreateShipProperty (Built-in Command)
CRemove(a,t) (Function)
Crew (Ship)
Crew.Normal
    Crew.Normal (Hull)
    Crew.Normal (Ship)
CSub(a,b,c) (Function)

D

Damage
    Damage (Base)
    Damage (Beam)
    Damage (Ship)
    Damage (Torpedo)
Defense (Planet)
Defense.Base (Base)
Defense.Base.Max (Base)
Defense.Base.Want (Planet)
Defense.Max (Planet)
Defense.Want (Planet)
Delete
    Delete (Marker Command)
    Delete (Minefield Command)
Density.D (Planet)
Density.M (Planet)
Density.N (Planet)
Density.T (Planet)
Dim (Built-in Command)
Distance(x1,y1,x2,y2) (Function)
Do (Built-in Command)

E

End (Built-in Command)
End.X (Marker)
End.Y (Marker)
Enemy (Ship)
Enemy$ (Ship)
Enemy.Adj (Ship)
Engine (Ship)
Engine$ (Ship)
Engine(id).FIELD (Context)
Engine.Count
    Engine.Count (Hull)
    Engine.Count (Ship)
EnqueueShip (Planet Command)
Eval (Built-in Command)
Expire (Marker)

F

Factories (Planet)
Factories.Max (Planet)
Factories.Want (Planet)
FCode
    FCode (Planet)
    FCode (Ship)
Fighter.Bays
    Fighter.Bays (Hull)
    Fighter.Bays (Ship)
Fighter.Count (Ship)
Fighters (Base)
Fighters.Max (Base)
Find(set,p,val) (Function)
FindPlanet(p) (Function)
FindShip(p) (Function)
First(delim,str) (Function)
FixShip
    FixShip (Planet Command)
    FixShip (Ship Command)
FixShipWait
    FixShipWait (Planet Command)
    FixShipWait (Ship Command)
Fleet (Ship)
Fleet$ (Ship)
Fleet.Name (Ship)
Fleet.Status (Ship)
For (Built-in Command)
ForEach (Built-in Command)
FPos(#fd) (Function)
FreeFile() (Function)
FSize(#fd) (Function)

G

Get (Built-in Command)
GetByte(data,pos) (Function)
GetDirectoryName(path) (Function)
GetFileName(path) (Function)
GetLong(data,pos) (Function)
GetStr(data,pos,len) (Function)
GetWord(data,pos) (Function)
Governments (Table)
Ground.D (Planet)
Ground.M (Planet)
Ground.N (Planet)
Ground.T (Planet)
Group (Message)

H

Happiness (Table)
Happiness Change (Table)
HasFunction(name) (Ship)
Heading
    Heading (Ion Storm)
    Heading (Ship)
    Heading (Ufo)
Heading$
    Heading$ (Ion Storm)
    Heading$ (Ship)
    Heading$ (Ufo)
Hull (Ship)
Hull Capabilities (Table)
Hull Functions (Table)
Hull$ (Ship)
Hull(id).FIELD (Context)
Hull.Short (Ship)
Hull.Special (Ship)
Hull.Special.Str (Ship)

I

Id
    Id (Beam)
    Id (Engine)
    Id (Hull)
    Id (Ion Storm)
    Id (Message)
    Id (Minefield)
    Id (Planet)
    Id (Ship)
    Id (Torpedo)
    Id (Ufo)
Id2 (Ufo)
If (Built-in Command)
If(cond,then) (Function)
If(cond,then,else) (Function)
Image (Hull)
Image$ (Hull)
Industry (Planet)
Industry Levels (Table)
Industry$ (Planet)
Info1 (Ufo)
Info2 (Ufo)
InMsg(id).FIELD (Context)
Input (Built-in Command)
InStr(str,sub) (Function)
Int(xx) (Function)
IsEmpty(xx) (Function)
IsNum(xx) (Function)
IsSpecialFCode(fc) (Function)
IsString(xx) (Function)

J

K

Keep (Ufo)
Key(keymap,key) (Function)
Kill
    Kill (Beam)
    Kill (Torpedo)

L

LastScan
    LastScan (Minefield)
    LastScan (Ufo)
Launcher(id).FIELD (Context)
Left (VCR)
Left(xx,n) (Function)
Left.Aux (VCR)
Left.Aux$ (VCR)
Left.Aux.Ammo (VCR)
Left.Aux.Count (VCR)
Left.Aux.Short (VCR)
Left.Beam (VCR)
Left.Beam$ (VCR)
Left.Beam.Count (VCR)
Left.Beam.Short (VCR)
Left.Crew (VCR)
Left.Damage (VCR)
Left.Id (VCR)
Left.Mass (VCR)
Left.Name (VCR)
Left.Owner (VCR)
Left.Owner$ (VCR)
Left.Owner.Adj (VCR)
Left.Shield (VCR)
Left.Status (VCR)
Left.Type (VCR)
Left.Type.Short (VCR)
Len(xx) (Function)
Level
    Level (Planet)
    Level (Ship)
Lines (Message)
Listbox() (Global Command)
Load (Built-in Command)
LoadResource (Global Command)
Loc (Ship)
Loc.X
    Loc.X (Ion Storm)
    Loc.X (Marker)
    Loc.X (Minefield)
    Loc.X (Planet)
    Loc.X (Ship)
    Loc.X (Ufo)
Loc.Y
    Loc.Y (Ion Storm)
    Loc.Y (Marker)
    Loc.Y (Minefield)
    Loc.Y (Planet)
    Loc.Y (Ship)
    Loc.Y (Ufo)
Lock() (Built-in Command)
LTrim(xx) (Function)

M

Magic (VCR)
MakeFileName(a,b,c...) (Function)
Mark
    Mark (Planet Command)
    Mark (Ship Command)
Marked
    Marked (Planet)
    Marked (Ship)
Mass
    Mass (Beam)
    Mass (Hull)
    Mass (Ship)
    Mass (Torpedo)
Max(a,b,c) (Function)
MessageBox (Global Command)
Mid(xx,p,l) (Function)
Min(a,b,c) (Function)
Mined.D (Planet)
Mined.M (Planet)
Mined.N (Planet)
Mined.Str (Planet)
Mined.T (Planet)
Minefield(id).FIELD (Context)
Mines (Planet)
Mines.Max (Planet)
Mines.Want (Planet)
Mission
    Mission (Base)
    Mission (Ship)
Mission$
    Mission$ (Base)
    Mission$ (Ship)
Mission.Intercept (Ship)
Mission.Short (Ship)
Mission.Tow (Ship)
Money (Planet)
Move.DX (Ufo)
Move.DY (Ufo)
Move.Eta (Ship)
Move.Fuel (Ship)
MoveTo (Ship Command)
MoveTowards (Ship Command)
My.Bases (Global)
My.InMsgs (Global)
My.OutMsgs (Global)
My.PBPs (Global)
My.Planets (Global)
My.Race (Global)
My.Race$ (Global)
My.Race.Adj (Global)
My.Race.Full (Global)
My.Race.Id (Global)
My.Race.Mission (Global)
My.Score (Global)
My.Ships (Global)
My.Ships.Capital (Global)
My.Ships.Freighters (Global)
My.Team (Global)
My.VCRs (Global)

N

Name
    Name (Beam)
    Name (Engine)
    Name (Hull)
    Name (Ion Storm)
    Name (Planet)
    Name (Ship)
    Name (Torpedo)
    Name (Ufo)
Name.Short
    Name.Short (Beam)
    Name.Short (Engine)
    Name.Short (Hull)
    Name.Short (Torpedo)
Natives
    Natives (Planet)
    Natives (Table)
Natives.Change (Planet)
Natives.Change$ (Planet)
Natives.Gov (Planet)
Natives.Gov$ (Planet)
Natives.Happy (Planet)
Natives.Happy$ (Planet)
Natives.Race (Planet)
Natives.Race$ (Planet)
Natives.Tax (Planet)
NewCircle (Global Command)
NewLine (Global Command)
NewLineRaw (Global Command)
NewMarker (Global Command)
NewRectangle (Global Command)
NewRectangleRaw (Global Command)
Notify (Global Command)

O

On (Built-in Command)
Open (Built-in Command)
Option (Built-in Command)
Orbit
    Orbit (Planet)
    Orbit (Ship)
Orbit$ (Ship)
Orbit.Enemy (Planet)
Orbit.Own (Planet)
Owner
    Owner (Minefield)
    Owner (Planet)
    Owner (Ship)
Owner$
    Owner$ (Minefield)
    Owner$ (Planet)
    Owner$ (Ship)
Owner.Adj
    Owner.Adj (Minefield)
    Owner.Adj (Planet)
    Owner.Adj (Ship)
Owner.Real (Ship)

P

PBPs (Player)
Planet(id).FIELD (Context)
PlanetAt(x,y,g) (Function)
PlanetName(id) (Function)
Planets (Player)
Played
    Played (Planet)
    Played (Ship)
Player(id).FIELD (Context)
Print (Built-in Command)
Put (Built-in Command)

Q

R

Race (Player)
Race$ (Player)
Race.Adj (Player)
Race.Id (Player)
Race.Mission (Player)
Race.Short (Player)
Radius
    Radius (Ion Storm)
    Radius (Marker)
    Radius (Minefield)
    Radius (Ufo)
Random(a,b) (Function)
Random(b) (Function)
RandomFCode() (Function)
RecycleShip
    RecycleShip (Planet Command)
    RecycleShip (Ship Command)
RecycleShipWait
    RecycleShipWait (Planet Command)
    RecycleShipWait (Ship Command)
Rest(delim,str) (Function)
Return (Built-in Command)
Right (VCR)
Right(xx,n) (Function)
Right.Aux (VCR)
Right.Aux$ (VCR)
Right.Aux.Ammo (VCR)
Right.Aux.Count (VCR)
Right.Aux.Short (VCR)
Right.Beam (VCR)
Right.Beam$ (VCR)
Right.Beam.Count (VCR)
Right.Beam.Short (VCR)
Right.Crew (VCR)
Right.Damage (VCR)
Right.Id (VCR)
Right.Mass (VCR)
Right.Name (VCR)
Right.Owner (VCR)
Right.Owner$ (VCR)
Right.Owner.Adj (VCR)
Right.Shield (VCR)
Right.Status (VCR)
Right.Type (VCR)
Right.Type.Short (VCR)
Round(xx) (Function)
RTrim(xx) (Function)
RunHook (Built-in Command)

S

SaveGame (Global Command)
Scanned (Minefield)
Score (Player)
Score(x)
    Score(x) (Planet)
    Score(x) (Ship)
Seed (VCR)
Seek (Built-in Command)
Select (Built-in Command)
Selection.Layer (Global)
SelectionExec (Global Command)
SelectionLayer (Global Command)
SelectionLoad (Global Command)
SelectionSave (Global Command)
SellSupplies (Planet Command)
SetByte (Built-in Command)
SetColonistTax (Planet Command)
SetColor (Marker Command)
SetComment
    SetComment (Marker Command)
    SetComment (Planet Command)
    SetComment (Ship Command)
SetEnemy (Ship Command)
SetFCode
    SetFCode (Planet Command)
    SetFCode (Ship Command)
SetFleet (Ship Command)
SetFleetName (Ship Command)
SetLong (Built-in Command)
SetMission
    SetMission (Planet Command)
    SetMission (Ship Command)
SetName (Ship Command)
SetNativeTax (Planet Command)
SetSpeed (Ship Command)
SetStr (Built-in Command)
SetTech (Planet Command)
SetWaypoint (Ship Command)
SetWord (Built-in Command)
Shape (Marker)
Ship(id).FIELD (Context)
ShipName(id) (Function)
Ships (Player)
Ships.Capital
    Ships.Capital (Global)
    Ships.Capital (Player)
Ships.Freighters
    Ships.Freighters (Global)
    Ships.Freighters (Player)
Ships.Total (Global)
Shipyard (Base)
Shipyard.Action (Base)
Shipyard.Id (Base)
Shipyard.Name (Base)
Sin(xx) (Function)
Special (Hull)
Special.Str (Hull)
Speed
    Speed (Ion Storm)
    Speed (Ship)
    Speed (Ufo)
Speed$
    Speed$ (Engine)
    Speed$ (Ion Storm)
    Speed$ (Ship)
    Speed$ (Ufo)
Sqr(xx) (Function)
Sqrt(xx) (Function)
Starbase Missions (Table)
Status (Ion Storm)
Status$ (Ion Storm)
Stop (Built-in Command)
Storage.Ammo(x) (Base)
Storage.Beams(x) (Base)
Storage.Engines(x) (Base)
Storage.Hulls(x) (Base)
Storage.Launchers(x) (Base)
Storm(id).FIELD (Context)
Str(xx) (Function)
Str(xx,ww) (Function)
StrCase(expr) (Function)
String(xx) (Function)
String(xx,ss) (Function)
Sub (Built-in Command)
Supplies (Planet)
System.Err (Global)
System.GameDirectory (Global)
System.GameType (Global)
System.GameType$ (Global)
System.GUI (Global)
System.Host (Global)
System.Host$ (Global)
System.HostVersion (Global)
System.Local (Global)
System.Program (Global)
System.RandomSeed (Global)
System.RegStr1 (Global)
System.RegStr2 (Global)
System.Remote (Global)
System.RootDirectory (Global)
System.Sim (Global)
System.Version (Global)
System.Version$ (Global)

T

Tag (Marker)
Tan(xx) (Function)
Team (Player)
Tech
    Tech (Beam)
    Tech (Engine)
    Tech (Hull)
    Tech (Torpedo)
Tech.Beam
    Tech.Beam (Base)
    Tech.Beam (Beam)
Tech.Engine
    Tech.Engine (Base)
    Tech.Engine (Engine)
Tech.Hull
    Tech.Hull (Base)
    Tech.Hull (Hull)
    Tech.Hull (Ship)
Tech.Torpedo
    Tech.Torpedo (Base)
    Tech.Torpedo (Torpedo)
Temp (Planet)
Temp$ (Planet)
Text(x) (Message)
Torp (Ship)
Torp$ (Ship)
Torp.Count (Ship)
Torp.LCount (Ship)
Torp.LMax
    Torp.LMax (Hull)
    Torp.LMax (Ship)
Torp.Short (Ship)
Torpedo Systems (Table)
Torpedo(id).FIELD (Context)
Transfer.Ship (Ship)
Transfer.Ship.Colonists (Ship)
Transfer.Ship.D (Ship)
Transfer.Ship.Id (Ship)
Transfer.Ship.M (Ship)
Transfer.Ship.N (Ship)
Transfer.Ship.Name (Ship)
Transfer.Ship.Supplies (Ship)
Transfer.Ship.T (Ship)
Transfer.Unload (Ship)
Transfer.Unload.Colonists (Ship)
Transfer.Unload.D (Ship)
Transfer.Unload.Id (Ship)
Transfer.Unload.M (Ship)
Transfer.Unload.N (Ship)
Transfer.Unload.Name (Ship)
Transfer.Unload.Supplies (Ship)
Transfer.Unload.T (Ship)
Trim(xx) (Function)
Truehull(n,p) (Function)
Try (Built-in Command)
TryLoad (Built-in Command)
Turn (Global)
Turn.Date (Global)
Turn.IsNew (Global)
Turn.Time (Global)
Type
    Type (Marker)
    Type (Minefield)
    Type (Planet)
    Type (Ship)
    Type (Ufo)
Type$
    Type$ (Marker)
    Type$ (Minefield)
    Type$ (VCR)
Type.Short
    Type.Short (Planet)
    Type.Short (Ship)

U

Ufo(id).FIELD (Context)
UI.ChooseObject (Global Command)
UI.Directory (Variable)
UI.FileWindow (Global Command)
UI.GotoChart (Global Command)
UI.GotoScreen (Global Command)
UI.Help (Global Command)
UI.Input (Global Command)
UI.InputFCode (Global Command)
UI.InputNumber (Global Command)
UI.ListShips (Global Command)
UI.Message (Global Command)
UI.PopupConsole (Global Command)
UI.Prefix (Variable)
UI.Result (Variable)
UI.Screen (Global)
UI.Search (Global Command)
UI.Update (Global Command)
UI.X (Global)
UI.Y (Global)
Units (Minefield)
Unmark
    Unmark (Planet Command)
    Unmark (Ship Command)
UseKeymap (Built-in Command)

V

Val(xx) (Function)
Visible.Planet (Ufo)
Visible.Ship (Ufo)
Voltage (Ion Storm)

W

WaitOneTurn (Global Command)
Waypoint (Ship)
Waypoint.Dist (Ship)
Waypoint.DX (Ship)
Waypoint.DY (Ship)
Waypoint.Planet (Ship)
Waypoint.X (Ship)
Waypoint.Y (Ship)
With (Built-in Command)
Write (Message Command)

X

Y

Z

Z(xx) (Function)
Zap(xx) (Function)

Stefan Reuther <Streu@gmx.de>