This section describes all engine properties. These can be accessed using `Engine(id).FIELD', where the Id number is an integer between 1 and 9. The engine number is the position of the engine in the selection list. `Engine$' in ship context yields an engine Id.
Cost.D | |
Duranium needed to build | |
Cost.M | |
Molybdenum needed to build | |
Cost.MC | |
Megacredits needed to build | |
Cost.Str | |
Resources needed to build as a cargo set | |
Cost.T | |
Tritanium needed to build | |
Id | |
Engine type number | |
Name | |
Name of the engine system | |
Name.Short | |
Short name (up to 5 characters). This property can be assigned to, but only do that if you know what you're doing | |
Speed$ | |
Nominal speed of this engine, an integer between 1 and 9. This is the speed PCC considers "optimal" for this engine. It defaults to the lowest speed at which the engine runs at 120% fuel consumption or less. You can assign to this property. | |
Tech | |
Tech level | |
Tech.Engine | |
Engine tech level |