This section describes all engine properties. These can be accessed using `Engine(id).FIELD', where the Id number is an integer between 1 and 9. The engine number is the position of the engine in the selection list. `Engine$' in ship context yields an engine Id.
| Cost.D | |
|
Duranium needed to build | |
| Cost.M | |
|
Molybdenum needed to build | |
| Cost.MC | |
|
Megacredits needed to build | |
| Cost.Str | |
|
Resources needed to build as a cargo set | |
| Cost.T | |
|
Tritanium needed to build | |
| Id | |
|
Engine type number | |
| Name | |
|
Name of the engine system | |
| Name.Short | |
|
Short name (up to 5 characters). This property can be assigned to, but only do that if you know what you're doing | |
| Speed$ | |
|
Nominal speed of this engine, an integer between 1 and 9. This is the speed PCC considers "optimal" for this engine. It defaults to the lowest speed at which the engine runs at 120% fuel consumption or less. You can assign to this property. | |
| Tech | |
|
Tech level | |
| Tech.Engine | |
|
Engine tech level | |