The following properties are available during printing, when printing a "Scores" section. They describe the score record for each player.
They are also accessible using the `Player()' function. When no game is loaded, only the race names are known, all other properties yield EMPTY then.
| Bases | |
| 
 Number of starbases this player has  | |
| PBPs | |
| 
 Number of priority points/PAL points this player has  | |
| Planets | |
| 
 Number of planets this player has  | |
| Race | |
| 
 Full name of the race (up to 30 characters)  | |
| Race$ | |
| 
 Player number  | |
| Race.Adj | |
| 
 Adjective of the race (up to 12 characters)  | |
| Race.Id | |
| 
 Race number this player plays. Usually, this will be the same as `Race$', but in SRace games or in PHost with the `PlayerRace' option set, this may differ. E.g., if you play a Lizard race, this will be 2  | |
| Race.Mission | |
| 
 The race-specific mission of this player. Usually, this will be the same as `Race.Id' (and `Race$'), but it can differ in PHost 4.x games with the `PlayerSpecialMission' option set. For example, when this value is 4, the player's special mission is Pillage.  | |
| Race.Short | |
| 
 Short race name (up to 20 characters)  | |
| Score | |
| 
 Score of this player, according to the standard Planets rules  | |
| Ships | |
| 
 Number of ships this player has  | |
| Ships.Capital | |
| 
 Number of capital (armed) ships this player has  | |
| Ships.Freighters | |
| 
 Number of freighters this player has  | |
| Team | |
| 
 Number of the team this player is in  | |