This section describes all beam weapon properties. These can be accessed using `Beam(id).FIELD', where the Id number is an integer between 1 and 10. The beam number is the position of the beam in the selection list. `Beam$' in ship context yields a beam Id.
Cost.D | |
Duranium needed to build | |
Cost.M | |
Molybdenum needed to build | |
Cost.MC | |
Megacredits needed to build | |
Cost.Str | |
Resources needed to build as a cargo set | |
Cost.T | |
Tritanium needed to build | |
Damage | |
Explosive power of this weapon | |
Id | |
Beam type number | |
Kill | |
Anti-life power of this weapon | |
Mass | |
Mass in kt | |
Name | |
Name of the beam weapon See also: Beams | |
Name.Short | |
Short name (3 characters). This property can be assigned to, but only do that if you know what you're doing See also: Beams | |
Tech | |
Tech level | |
Tech.Beam | |
Beam tech level |