Beam Weapon Properties

This section describes all beam weapon properties. These can be accessed using `Beam(id).FIELD', where the Id number is an integer between 1 and 10. The beam number is the position of the beam in the selection list. `Beam$' in ship context yields a beam Id.

Cost.D

Duranium needed to build

Cost.M

Molybdenum needed to build

Cost.MC

Megacredits needed to build

Cost.Str

Resources needed to build as a cargo set

Cost.T

Tritanium needed to build

Damage

Explosive power of this weapon

Id

Beam type number

Kill

Anti-life power of this weapon

Mass

Mass in kt

Name

Name of the beam weapon

See also: Beams

Name.Short

Short name (3 characters). This property can be assigned to, but only do that if you know what you're doing

See also: Beams

Tech

Tech level

Tech.Beam

Beam tech level


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Stefan Reuther <Streu@gmx.de>