(ONLY PHOST!)

PHOST4 - EXPERIENCE LEVELS OF TIM COMBAT

(PHost standard configuration, simulating Tim Host)

 

TABLE OF CONTENTS

 

INTRODUCTION

Aim of this work was to define pconfig settings for the new experience level model of PHost4.

Level Rank Battlepower
0 Recruit (r) 100 %
1 Soldier (s) 115 %
2 exp. Soldier (es) 130 %
3 elite (e) 145 %
4 ultra elite (ue) 160 %

 

PCONFIG SETTINGS EXPERIENCE

Standard pconfig.src Experience-Parameter for Tim Combat

# Experience
NumExperienceLevels = 4
ExperienceLevelNames = Recruit,Soldier,Experienced Soldier,Elite,Ultra Elite
ExperienceLevels = 750,1500,3000,6000

EPTrainingScale = 200
EPShipAging = 15
EPPlanetAging = 25
EPShipMovement100LY = 40
EPShipHyperjump = 30
EPShipChunnel = 30
EPCombatKillScaling = 800
EPCombatDamageScaling = 200
EPShipAlchemy100KT = 5
EPRecrewScaling = 30


# Beams
EModBeamRechargeRate = 1,2,3,4
EModBeamRechargeBonus = 0,0,0,0
EModBeamHitFighterCharge = 0,0,0,0
EModBeamHitOdds = 0,0,0,0
EModBeamHitBonus = 0,0,0,0

# Tubes

EModTubeRechargeRate = 1,2,3,8
EModTubeRechargeBonus = 9,18,27,35
EModTorpHitOdds = 0,0,0,0
EModTorpHitBonus = 0,0,0,0

# Figherbays
EModBayRechargeRate = 1,2,3,4
EModBayRechargeBonus = 0,0,0,0
EModFighterBeamExplosive = 0,0,0,0
EModFighterBeamKill = 0,0,0,0
EModStrikesPerFighter = 1,2,3,4
EModExtraFighterBays = 0,0,0,0
EModMaxFightersLaunched = 0,0,0,0
EModFighterMovementSpeed = 0,0,0,0

# Engine Shield Bonus
EModEngineShieldBonusRate = 0,0,0,0

# Mine Hit Bonus
EModMineHitOddsBonus = 5,10,15,20

# Combat Scaling
EModCrewKillScaling = -5,-10,-15,-20
EModHullDamageScaling = 0
EModShieldKillScaling = 0
EModShieldDamageScaling = 0

Experience for IonStorms will be added later.

Combat settings were evaluated by simulations (n=1000). Beam vs Beam and Torp vs Torp-Combat meet the focused target very well.
In contrast, battle power of fighter ships behave not linearly (which is intended). This fact due to, that the first fighter wave causes the main damage to the opponent ship. The consequence is, that in dependence whether the fighters are just reaching the opponent ship or not, the result varies strongly.

Higher experience levels reduce the crew kill scaling factor, which means, it becomes more difficult to capture a low crew ship, like Falcon or MBR.

The #experience settings aren't tested in a real game yet.

 

COMBAT TABLES

Ships are fully equipped with Mark8-Tubes (torp ships), Heavy Phasers and Transwarp Drives.

Ship 1 Ship 2
Beam/ Torp/ Fighter ship vs Beam ship r / r r / s r / es r / e r / ue
Diplomacy Merlin 100(39) / 100c 100(46) / 100c 100(55) / 100c 100(67) / 100c 98(73) / 98c
Saber Sky 100 / 0 86 / 14
Saber Red Wind 100 / 100c 95 / 5+85c 72 / 28+64c 38 / 62+35c 10 / 90+10c

 

Torp ship vs Torp ship r / r r / s r / es r / e r / ue
Illwind (HD) MBR 100(19) / 12c 100(26) / 12c 100(33) / 12c 100(42) / 11c 100(54) / 0
Resolute Deth Spec 86 / 14 72 / 28 57 / 43 36 / 64 7 / 93
Diplomacy Resolute 100 / 0 99 / 1
Nova Dark Wing 100(61) / 0 99(72) / 1 90 /10 71 / 29 50 / 50
Annihilator Nova 100(58) / 0 99(72) / 1 82 / 18 48 / 52 12 / 88
r / r s / s es / es e / e ue / ue
Diplomacy Illwind 80 / 20 85 / 15 91 / 9 98 / 2 100 / 0

 

Fighter ship vs Fighter ship r / r r / s r / es r / e r / ue
SSCruiser Bloodfang 69 / 31 46 / 54 13 / 87 2 / 98 0 / 100
Instrumentality Madonnzila 83 / 2 65 / 11 50 / 18 31 / 35 11 / 61
Gorbie Automa 91 / 9 84 / 16 74 / 26 58 / 42 39 / 61
Biocide Virgo 76 / 24 65 / 35 55 / 45 29 / 71 20 / 80
r / r s / s es / es e / e ue / ue
Biocide Virgo 76 / 24 73 / 27 73 / 27 75 / 25 69 / 31
Gorbie Biocide 49 / 51 50 / 50 50 / 50 49 / 51 51 / 49

 

Torp ship vs Fighter ship r / r r / s r / es r / e r / ue
Diplomacy Bloodfang 80 / 20 53 / 47 42 / 58 40 / 60 39 / 61
Automa Annihilator 100 / 0 17 / 83 0 / 100
r / r s / s es / es e / e ue / ue
Victory Crystal Thunder 42 / 58 51 / 49 26 / 75 64 / 36 100 / 0

Degi


  Last Modified: 10-Jul-2005
<URL:http://phost.de/~vagabond/HFHost/timcombat_exp.html>