This page presents some screenshots of PCC, along with a
description of the photographed function. Click on one of the small
pictures to view it full-screen (640x480, between 20k and 60k per
||The message reader in front of the player main
screen. PCC includes a powerful message system: incoming
messages are parsed and displayed in the starcharts, you can
reply to your fellow player's messages, there is a killfile to
hide bulk mail from Host, and you can share information with
Informer, EchoView and VPA users.
||The starcharts display everything in the game: mine
fields, ion storms, UFOs, explosions. You
can add your own markers (lines, circles, small symbols). You can
let PCC automatically label your planets and ships. PCC also
tracks ship positions, and stores planetary scanner reports so
you can recall them later. PCC supports Sphere.
||PCC remembers all scores and PBPs from the
whole game. You can view nice diagrams, or a tabular chart of a
single turn. PCC can also group scores by team, or compute
differences between any two turns.
||The Imperial Statistics summarize your empire. You
can use them to find out what kinds of ships you own, or where
your minerals are buried. The blue-shaded lines are "hyperlinks",
click them to go directly to those items.
||The search function is another way to locate things in
your huge empire. You can search objects by name, or by a complex
condition. You can even roll your own search queries with a
BASIC-like expression syntax. A very neat feature is the
global button: you can then apply a random action to all
found objects; for example, find all planets with unhappy natives
and set their taxes to 0 at once.
||The Planet Screen lets you do everything you would
want to do on a planet: building structures, raising taxes (PCC
can also find an optimum tax value for you) and transferring
things to ships.
||The Ship Screen is used to control your ships. Here
you can set missions and waypoints (exact hyper-jumps!), and
transfer cargo. Ships can also be grouped into fleets
with the same waypoint, so you need not command each single ship
in a huge invasion fleet.
||Each ship was built someday - probably with this build
screen. It will build all parts you need automatically, and
get the necessary tech levels. It will permanently display the
cost to build your dream ship, so you can experiment with your
resources. A ``simulation'' of this screen can be used to compute
the costs for building a ship -- even if you can't actually build
||The Combat Recorder in PCC is very convenient to
use. It has all features you'd normally expect from your "real"
VCR: forward & rewind, pause, single-stepping. A combat
diagram gives you an overview about large battles. The
warrior information window can try to guess a planet's
equipment from a VCR.
||Before you fight, it's a good idea to simulate. PCC has a
built-in Battle Simulator for battles with up to 200
ships and a planet/starbase. It supports both PHost and THost
combat rules (including PHost 3 and alternative combat!). And it is
fast, it generates up to 200 VCRs per second on my computer.
The simulator is also available standalone.
||And, finally, a fancy gimmick: PCC is the first Planets client
with Ion storm forecast ;-)
Not all parts of PCC have a screenshot here. Some of them are
hard to explain with a picture anyway: PCC has a report
generator which can print arbitrary reports on your game
(requires the CCPrint addon), a
comprehensive hypertext help system, and the currently
only Planets Scripting Language: if you're missing a
feature, just do it yourself!
If you're now asking yourself: hey, this looks almost like good
old Dosplan, does it also have the same keys? Yes, it does. PCC
supports the well-known F1/F2/F3 keys to access things, and letters
to do stuff. If you know Dosplan, you'll feel at home in
PCC. However, you get the benefit of a much more modern program
core: support for current file formats, exact predictions, and
many new and original features.
Note about the screenshots: the debugging version of PCC can take
screenshots. However, it also sometimes prints fancy numbers in
screen corners which are not there usually. And, the default font of
PCC looks somewhat different. I use the CCFonts add-on to set PCC's font
scheme to Lucida Bright/8x15/Helvetica/Lucida Sans/Tiny (font 1 to