This section describes all torpedo system properties. These can be accessed using `Torpedo(id).FIELD' and `Launcher(id).FIELD', where the Id number is an integer between 1 and 10. `Torpedo()' accesses properties of the torpedo, `Launcher()' of the launcher (these properties only differ in mass and cost). The torpedo number is the position of the torpedo system in the selection list. `Torp$' in ship context yields a torpedo Id.
| Cost.D | |
|
Duranium needed to build | |
| Cost.M | |
|
Molybdenum needed to build | |
| Cost.MC | |
|
Megacredits needed to build | |
| Cost.Str | |
|
Resources needed to build as a cargo set | |
| Cost.T | |
|
Tritanium needed to build | |
| Damage | |
|
Explosive power of this weapon | |
| Id | |
|
Torpedo type number | |
| Kill | |
|
Anti-life power of this weapon | |
| Mass | |
|
Mass in kt | |
| Name | |
|
Name of the torpedo system See also: Torpedo Systems | |
| Name.Short | |
|
Short name (3 characters). This property can be assigned to, but only do that if you know what you're doing See also: Torpedo Systems | |
| Tech | |
|
Tech level | |
| Tech.Torpedo | |
|
Torpedo tech level | |