This section describes all beam weapon properties. These can be accessed using `Beam(id).FIELD', where the Id number is an integer between 1 and 10. The beam number is the position of the beam in the selection list. `Beam$' in ship context yields a beam Id.
| Cost.D | |
|
Duranium needed to build | |
| Cost.M | |
|
Molybdenum needed to build | |
| Cost.MC | |
|
Megacredits needed to build | |
| Cost.Str | |
|
Resources needed to build as a cargo set | |
| Cost.T | |
|
Tritanium needed to build | |
| Damage | |
|
Explosive power of this weapon | |
| Id | |
|
Beam type number | |
| Kill | |
|
Anti-life power of this weapon | |
| Mass | |
|
Mass in kt | |
| Name | |
|
Name of the beam weapon See also: Beams | |
| Name.Short | |
|
Short name (3 characters). This property can be assigned to, but only do that if you know what you're doing See also: Beams | |
| Tech | |
|
Tech level | |
| Tech.Beam | |
|
Beam tech level | |