Released PCC2 2.0.11.
This version adds one new features that was missing from PCC1:
you can now sell torpedoes or fighters you accidentally bought this turn,
and do not have to reset the entire location.
Among the minor improvements, PCC2 now uses the engine's nominal speed
when you activate the hyperdrive, which gives better tow resistance.
Previously, this was hardcoded as warp 2.
Bugs fixed include that PCC2 accidentally wasn't showing some ships you should see,
as well as a crash in the starbase task editor.
Deprecation notice: PCC2 still runs on Windows-95-class operating systems.
This is becoming more and more of a maintainance problem.
For example, some virus scanners no longer know the compiler used to build it,
and therefore mark it suspicious.
I therefore plan to drop Windows 95 support in the near-to-mid future.