PCC2 Next Generation
PCC2 Next Generation (c2ng) is the next step in the evolution of PCC2. It is intended to be 100% compatible to PCC2. However, it does away with many self-imposed limitations of PCC2.
Milestone Eight (2.40.8)
Milestone Eight adds a few more commands, such as various build orders, ship and planet information, and ship missions.
This still is a development preview not suited for general public use.
What can you do with it?
c2ng(.exe) is the future pcc-v2.
When you start the program, you will be shown a browser starting with "My Computer".
(a) Use the browser to browse to a game directory on your hard disk.
(b) Press Ins to add a network account. c2ng will ask for
A new entry will appear representing that account. You can enter it like a normal folder to browse your games; you will be asked for your password the first time you do that in a session. For PlanetsCentral, this will (for now) only show games for which you have used the Set up for online play function on the website, or which you have uploaded.
Use arrow keys and Enter to browse. When entering a game, you will first be asked to define a local directory; you can either control everything manually or let PCC2ng choose one automatically. This directory will keep local history files, for example. After entering a game, you will see a screen with F1/F2/F3 buttons. Use these to select a ship, planet, or base, and view its starchart. This proves that the program shows actual, real game data.
If you have configured PCC2 to make backups of your result files, Alt+Up will show the previous turn. (If you have not configured PCC2 to make backups, do so now.)
Aside from c2ng, you will get a bunch of utility programs that replace the similarily-named utilities from PCC2. When you build from source, you will also get PlanetsCentral servers and utilities.
Note that the source code also is pretty rough at some places; this is a refactoring of PCC2 (aka cut & paste & rework), and isn't complete yet.