This section describes all hull properties. These can be accessed using `Hull(id).FIELD', where the hull Id is an integer between 1 and 105. Such hull Ids can be found in a ship's `Hull$' property, or on the ship specification page ([S] on ship screen).
Some of these properties are also accessible in ship context.
| Beam.Max | |
|
Maximum number of beams | |
| Cargo.Max | |
|
Maximum cargo on this ship | |
| Cargo.MaxFuel | |
|
Maximum fuel on this ship | |
| Cost.D | |
|
Duranium needed to build this hull | |
| Cost.M | |
|
Molybdenum needed to build this hull | |
| Cost.MC | |
|
Money needed to build this hull | |
| Cost.Str | |
|
Resources needed to build this hull as a cargo set | |
| Cost.T | |
|
Tritanium needed to build this hull | |
| Crew.Normal | |
|
Number of crew members usually on this ship | |
| Engine.Count | |
|
Number of engines in this ship | |
| Fighter.Bays | |
|
Number of fighter bays in this ship | |
| Id | |
|
Hull number | |
| Image | |
|
Number of picture in CC.RES for this hull. This property can be assigned to, but only do that if you really know what you're doing: this is intended to be used in initialization scripts, changes do not always immediately affect display | |
| Image$ | |
|
Number of picture in RESOURCE.PLN. This value is used to identify ship types in the VCR. | |
| Mass | |
|
Mass of this hull (empty hull) | |
| Name | |
|
Hull name (30 characters). This property can be assigned to, but only do that if you know what you're doing | |
| Name.Short | |
|
Short name (12 characters). This property can be assigned to, but only do that if you know what you're doing | |
| Special | |
|
Important special capabilities of this hull, as a string of code letters. Includes all abilities which a ship of this type could ever have (i.e. it is the superset of all race-limited and level-limited functions) See also: Hull Capabilities | |
| Special.Str | |
|
This field is no longer supported since PCC 1.1.12. In PCC up to 1.1.11, this field contains a free-form string describing the ship's special capabilities, for example "Glory Device". For alchemy ships, it is the alchemy reaction. | |
| Tech | |
|
Tech level | |
| Tech.Hull | |
|
Hull tech level | |
| Torp.LMax | |
|
Maximum number of torpedo launchers | |