This tests the "bug emulation" for Tim's VCR. When a unit
reaches >95% or so damage, its weapons are *upgraded* to those
of its opponent. In Tim's code this is caused by a failed range
check (which is good) which causes a variable not to be
initialized (which is bad).


                Deth Specula            Planet + Starbase
Owner:          Bird                    Lizard
Combat Mass:    113kt                   227kt
Primary:        6 Positron Beams        7 Phasers
Secondary:      4x Mark 5, 20 Torps     16 Bays, 14 Fighters

The ship had a complete crew. Both were un-damaged. The
planet had 127 planetary defenses, no SB defense, beam tech 1,
3 starbase fighters. No E/S-bonus. Random seed = 52

Correct result: ship explodes at 100% damage, planet reaches 139%
and wins, but explodes afterwards.

Bogus result: Deth specula survives, planet explodes at 150%.

Discovered in PCC on 14/Dec/1998.
