PLIST 3.2 - Background informations about the PLIST engine drives and weaponry

 

TABLE OF CONTENTS


ENGINE DRIVES

Some important improvements compared to the original shiplist:

The names are taken from the Perry Rhodan series, except the "Improbability" and "Bistromatic" which are from the "Hitch Hiker's Guide To The Galaxy".

Name Techlevel old Remarks
Impulse Drive 1 · as always build if you want no engines.
Linear Drive 3 Warp 3 useful up to Warp 5-6 for smaller ships
TransshieldGenerator 4 Warp 5 provides a good ESB
Dimesexta Drive 5 Warp 6 useful up to Warp 8 for smaller ships
Metagrav Drive 6 Warp 7 useful up to Warp 8 for normal sized ships
Enerpsi Drive 7 Warp 8 top for moving Warp 8
Interuniversal Drive 8 · expensive, fuel saving till Warp 8
Improbability Drive 9 Warp 9 most common drive
Bistromatic Drive 10 · expensive, fuel saving Warp 9 Drive

(Old means the same as ALTLIST 3)

 

BEAM WEAPONS

Name TechLevel Taken from Remarks
Laser Cannon 1 Star Wars low-cost low power laser, at least recommended against fighter carriers
Kill-O-Zap 2 Hitch Hiker standard freighter catcher, ignore shields
Disintegrator 3 Perry Rhodan starting beam weapon to take over low defense planets, high recharge rate
Phaser 5 Star Trek another good beam to take over low defense planets
Disruptor 6 Star Trek best beam to capture ships, ignore shields
Electron Ram 6 Hitch Hiker standard beam weapon for middle sized warships
Ion Cannon 7 Star Wars best destroy power to cost ratio
Turbolaser Battery 8 Star Wars comparable to IonCannons, but higher kill power and high recharge rate
Inpotron Cannon 9 Perry Rhodan best kill rate, best recharge rate
Multitraf Spiral 10 Perry Rhodan Multitraf rules, best sweep rate and destroy power

Remark: The Orion Pirates (Privateers) can capture every ship in the game if they get the 10000 shots they need with their Gen code destructors :-).


TUBE AND TORPEDO UNITS

Name TechLevel Taken from Remarks
Space Rocket 1 Perry Rhodan low-cost tubes, at least recommended
Paralyso-Matic Bomb 2 Hitch Hiker standard freighter catcher, ignore shields
Fusion Bomb 3 Perry Rhodan initial tubes, high recharge rate
Initial Bomb 5 Perry Rhodan perfect initial tubes due to excellent destroy power, but expensive torp units
Photon Bomb 6 Perry Rhodan best ship capture tubes, ignore shields
Graviton Bomb 6 Perry Rhodan nice standard torp weapon for middle sized warships
Arkon Bomb 7 Perry Rhodan best ratio destroy/killing power to torpedo unit cost
Antimatter Bomb 8 Perry Rhodan standard tube for all ships
Katalysator Bomb 9 Perry Rhodan best kill rate, best recharge rate
Selphyr-Fataro-Device 10 Perry Rhodan expensive, but Selphyr-Fataro rules. Best mine laying rate

In general, a higher technology level leads to higher destructive power and/or man kill rate which also increases the probability to hit. On the other hand the expense of "low-tech" tubes and torpedos is in total significantly lower. Therefore, Photon and Antimatter Bombs are pretty good alternatives to Selphyr-Fataro-Devices.