Planetary Defense

The following table shows the number of colonist clans you need to reach specific numbers of defense posts, which will result in the shown number of fighter bays and beams on that planet as well as beam tech.
 
Cols (Clans)
->Def
posts
Fighter =Bays
Beams
Beam- Type
normal shiplist
PList
1
1
1
1
1
Laser
Laser
3
3
2
1
1
   
5
5
2
1
2
XRay
Kill-O-Zap
7
7
3
2
2
   
13
13
4
2
3
Plasma
Desintegrator
15 15 stay undetec- table from  now on!
19
19
4
3
3
   
21
21
5
3
3
   
25
25
5
3
4
Blaster
Phaser
31
31
6
3
4
   
37
37
6
4
4
   
41
41
6
4
5
Positron
(Disruptor)
43
43
7
4
5
   
99
57
8
4
5
   
171
61
8
5
6
(Disruptor)
E-Ram
579
73
9
5
6
   
1275
85
9
5
7
H. Blaster
Ion Cann
1731
91
10
6
7
   
3771
111
11
6
7
   
4019
113
11
6
8
Phaser
Turbolaser
5979
127
11
7
8
   
6939
133
12
7
8
   
9075
145
12
7
9
   
11499
157
13
7
9
   
14211
169
13
8
9
   
17211
181
13
8
10
H. Disr
Inpotron

PHost formulas:
Planet beam type = SQRT(DP*(100-PDAMAGE)/200)) if no base
Planet beam number = MIN(SQRT((DP+BDP)*(100-PDAMAGE)/300), 20)
Planet bay number = MIN(SQRT(DP*(100-PDAMAGE)/100), 50) if no base
 = MIN(above+5, 50) if base present
Planet fighters = SQRT(DP*(100-PDAMAGE)/100) if no base
 
 

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  Last updated 03.03.99