The standard formula of the current
alternative towing model (Phost 3.2.3.4 and earlier) was not fully developed.
This page represents a suggestion of a new more reasonalbe towing model with slightly
changed towing rules.
The improved alternative towing model is the outcome of a phost-dev mailing list
discussion in july 2002.
The "old" regular equation
is:
Tow Strength = ((EngineTechLevel)^2 *
NumberOfEngines * WarpSpeed * GravFactor) * 163 + DistanceFactor
Two parts of current alternative formula appears not favorable:
The formula has been changed to:
Tow Strength = ((EngineTechLevel)^2 * NumberOfEngines * WarpSpeed * GravFactor) * TowStrengthEngineScale + MovingDistance * TowStrengthDistanceScale
TS = ((ETL)^2 * Numb * Warp * Grav) * TSES + MovDist * TSDS
Examples:
- a player set 73.4 LY and Warp 9 => MovingDistance is 73.4
- a player set 73.4 LY and Warp 8 => MovingDistance is 64 (= endpoint of
the move, because WarpSpeed^2 limit)
- a player set 73.4 LY and Warp 9,, however the ship runs out of fuel after 56.4 LY => MovingDistance is
56.4 LY
- if two ships are towing a third ship, the one with the higher TowStrength wins.
Optional idea:
- if two ships of the same race toowing a foreign ship and having the same endpoint,
WarpSpeed and MovingDistance, TowStrength will be summed up.
(Will not be implemented into the next Phost v3 release. Maybe in PHost v4.)
In the following you will find my
recommended standard settings of the new alternative towing system for the standard and
PLIST shiplist.
These settings are agreed to be used in PHOST 4.
ETL |
Standard List / TLIST | PLIST2 |
1 | StarDrive 1 | Impulse Drive |
2 | StarDrive 2 | - |
3 | StarDrive 3 | Linear Drive |
4 | SuperStarDrive 4 | Dimetrans Drive |
5 | Nova Drive 5 | Dimesexta Drive |
6 | HeavyNova Drive 6 | Metagrav Drive |
7 | Quantam Drive 7 | Enerpsi Drive |
8 | - | Interuniversal Drive |
9 | Hyper Drive 8 | Improbability Drive |
10 | Transwarp Drive | Bistromatic Drive |
recommended TSES = 1; TSDS = 24
Ship |
ETL |
Numb |
Warp |
Grav |
TSES | MovDist | TSDS | TS |
Patriot |
10 | 1 |
9 |
1 |
900 | 81 | 1944 | 2844 |
LCC |
10 | 2 |
9 |
1 |
1800 | 0 | 0 | 1800 |
LCC |
10 | 2 |
9 |
1 |
1800 | 36 | 864 | 2664 |
LCC |
10 | 2 |
9 |
1 |
1800 | 81 | 1944 | 3744 |
MBR |
10 | 2 |
9 |
2 |
3600 | 1 | 1 | 3601 |
MBR |
10 | 2 |
8 |
2 |
3200 | 128 | 3072 | 6272 |
MBR |
10 | 2 |
9 |
2 |
3600 | 162 | 3888 | 7488 |
Nova |
10 | 4 |
9 |
1 |
3600 | 0 | 0 | 3600 |
Nova |
10 | 4 |
9 |
1 |
3600 | 81 | 1944 | 5544 |
Gorbie |
10 | 6 |
9 |
1 |
5400 | 0 | 0 | 5400 |
Gorbie |
10 | 6 |
9 |
1 |
5400 | 81 | 1944 | 7344 |
Golem |
10 | 8 |
9 |
1 |
7200 | 0 | 0 | 7200 |
Golem |
10 | 8 |
9 |
1 |
7200 | 81 | 1944 | 9144 |
Golem |
6 |
8 |
9 |
1 |
2592 | 0 | 0 | 2592 |
Merlin |
1 |
10 |
9 |
1 |
90 | 0 | 0 | 90 |
Merlin |
6 |
10 |
9 |
1 |
3240 | 0 | 0 | 3240 |
recommended TSES = 1; TSDS = 12; examples from PLIST2.4
Ship |
ETL |
Numb |
Warp |
Grav |
TSES | MovDist | TSDS | TS |
K't'inga |
10 | 1 |
9 |
1 |
900 | 81 | 972 | 1872 |
Raptor |
9 | 2 |
9 |
1 |
1458 | 0 | 0 | 1458 |
Raptor |
10 | 2 |
9 |
1 |
1800 | 0 |
0 |
1800 |
Raptor |
10 | 2 |
9 |
1 |
1800 | 3 6 |
4 32 |
2232 |
Raptor |
10 | 2 |
9 |
1 |
1800 | 81 | 972 | 2772 |
King Condor |
10 | 3 |
9 |
1 |
2700 | 0 | 0 | 2700 |
King Condor |
10 | 3 |
9 |
1 |
2700 | 81 | 972 | 3672 |
Corsair |
10 | 2 |
9 |
2 |
3600 | 1 | 1 | 3601 |
Corsair |
10 | 2 |
8 |
2 |
3200 | 128 | 1536 | 4736 |
Corsair |
10 | 2 |
9 |
2 |
3600 | 162 | 1944 | 5544 |
D'Deridex |
10 | 4 |
9 |
1 |
3600 | 0 | 0 | 3600 |
D'Deridex |
10 | 4 |
9 |
1 |
3600 | 81 | 972 | 4572 |
Atlantia |
10 | 5 |
9 |
1 |
4500 | 0 | 0 | 4500 |
Atlantia |
10 | 5 |
9 |
1 |
4500 | 81 | 972 | 5472 |
Exterminator |
9 | 6 |
9 |
1 |
4374 | 0 | 0 | 4374 |
Exterminator |
9 | 6 |
9 |
1 |
4374 | 81 | 972 | 5246 |
Exterminator |
10 | 6 |
9 |
1 |
5400 | 81 | 972 | 6 372 |
Bucci |
9 | 3 |
9 |
2 |
4374 | 162 | 1944 | 6318 |
Bucci |
10 | 3 |
8 |
2 |
4800 | 1 | 1 | 4801 |
Bucci |
10 | 3 |
8 |
2 |
4800 | 128 | 1536 | 6336 |
Bucci |
10 | 3 |
9 |
2 |
5400 | 162 | 1944 | 7344 |
Death Star |
10 | 9 |
6 | 1 |
5400 | 0 | 0 | 5400 |
Death Star |
10 | 9 |
9 |
1 |
8100 | 0 | 0 | 8100 |
Death Star |
10 | 9 |
9 |
1 |
8100 | 81 | 972 | 9072 |
Death Star |
9 | 9 |
9 |
1 |
6561 | 0 | 0 | 6561 |
Merlin |
1 |
10 |
9 |
1 |
90 | 0 | 0 | 90 |
Merlin |
6 |
10 |
9 |
1 |
3240 | 0 | 0 | 3240 |
Merlin |
9 | 10 |
9 |
1 |
5760 | 0 | 0 |
5760 |
I hope, I was able to convince you by my suggestions. If not,
no problem ....
set up TSES = 163; TSDS = 1 and you can continue
playing with the "old" alternative towing system.
For any question, please feel free to contact the Vagabund Team
Degi