@@ English ^_ Cant_read_generic_file Unable to read from '%s' ^_ Cant_write_generic_file Unable to write to '%s' ^_ Cant_read_Planets_Info Unable to read Planets global data files ^_ Cant_read_game_data Unable to read game-specific data ^_ Cant_write_host_data Cannot write updated host data to disk ^_ Cant_write_temp_message_file Cannot write to temporary message file ^_ Cant_read_temp_message_file Cannot read from temporary message file ^_ Cant_write_tmp_vcr_file Cannot write to temporary VCR file ^_ Cant_read_tmp_vcr_file Cannot read from temporary VCR file ^_ Cant_write_tmp_util_file Cannot write to temporary utility file ^_ Cant_read_tmp_util_file Cannot read from temporary utility file ^_ Cant_write_util_file Cannot write to player utility file '%s' ^_ Cant_read_version_info Cannot read version info ^_ Cant_write_version_info Cannot write version info ^_ Cant_read_msg_pointer_file Cannot read from external message pointer file ^_ Cant_read_ext_msg_file Cannot read from external message file ^_ Host_files_version_incompatible Host data files were generated by PHost version %u.%u These data files are incompatible with this version of PHost. ^_ Newly_mastered It looks like this game has just been mastered. PHost is now creating the data files necessary to run the first turn. ^_ Auxdata_file_not_found The AUXDATA.HST file was not found. A new AUXDATA.HST file will be created. ^_ Turn_number This is Turn #%u. ^_ Looking_for_trn Looking for player%d.trn ^_ Processing_trn Processing %ld commands for player %d ^_ Checking_registrations Now checking for registered players... ^_ Cyclic_check_failed Player %u and player %u are using the same registered copy of PLANETS! They will be plunged into the PHP Abyss! (If these two races are being played by the same player, then remind him/her to use a single directory for all races in this game) ^_ Unexpected_trn_command Unexpected command found in TRN: %u ^_ Turn_not_found Turn not found! ^_ Turn_is_stale player%d.trn is stale! Turn ignored. A turn can be stale if: (1) The turn file belongs to a different game or (2) The turn file was created from an old result or (3) The turn file was damaged or is not really a turn file ^_ Timestamp_warning The TRN file for Player %u has the wrong timestamp -- using it anyway because of the command line option -F ^_ Turn_too_short Unexpected end of file while reading player%d.trn! ^_ Illegal_turn player%d.trn : Illegal turn structure or invalid command. This may be caused by a transmission problem. Turn ignored. ^_ Turn_wrong_owner player%d.trn belongs to a different race or is damaged. Turn ignored. ^_ Turn_checksum_error player%d.trn has been hacked. Turn ignored. NOTE: It is possible that this player is trying to cheat, but it is much more likely that the TRN file has been corrupted due to some kind of transmission error. ^_ Turn_yellow_alert player%d.trn : Yellow Alert All commands that could cause this alert have been deleted. ^_ Turn_red_alert player%d.trn : Red Alert! Turn ignored. NOTE: A red alert may mean that the player is trying to cheat, but it is also very common to see a red alert when the player is using the wrong ship list or the wrong universe map. ^_ Extra_trn_data Extra bytes were found beyond the expected end of the TRN file for player %u. The extra data will be ignored. ^_ Program_break *** Signal %d received. PHost is terminating -- universe is not modified *** ^_ Generating_result_file Generating result file for Player %u... ^_ Tim_continuum_message (-h000)<<< From the PHP Overseer >>> @1%s has violated the rules of the Echo Cluster. Their ships have been immobilized and their mines and factories have been stalled. Their fate lies in the PHP Abyss! #ifdef PHOST4 Please see the "faq.html" file for an explanation of this message. #else Please see Common Question #19 in the PHost FAQ.HTM file for an explanation of this message. #endif ^_ First_PHOST_message (-h000)<< From the authors of PHOST >> Your host is using PHost v@1%u.@2%u. Please ensure that your host has sent you a copy of the PCONFIG.SRC file in effect for this game. Save this file in your game directory. If this is the first time that you are playing in a PHost game then please #ifdef PHOST4 read the "first.html" file from the #else read the PLAYING.HTM file from the #endif PHost documentation. This has been a recording. ^_ Laying_mines Laying mines... ^_ Sweeping_mines Sweeping mines... ^_ Robbing_ships Robbing ships... ^_ Special_missions_one Special missions (Part One)... ^_ Cargo_dumps Cargo dumps... ^_ Cargo_transfers Cargo transfers... ^_ Building_fighters Building fighters... ^_ Building_torpedos Building torpedos... ^_ Repairing_damage Repairing ship damage... ^_ Gathering_minerals Gathering from planets... ^_ Alchemy_ships Alchemy ships... ^_ Colonize_mission Colonize mission... ^_ Science_ships Science ships... ^_ Exploration_missions Exploration missions... ^_ Sensor_sweeps Sensor sweeps... ^_ Special_missions_two Special missions (Part Two)... ^_ Movement_functions Ship movement... ^_ Decaying_mines Decaying mines... ^_ Draining_ships Draining ships in web mines... ^_ Intercept_resolution intercept resolution... ^_ Interceptions interceptions... ^_ Meteor_impacts Meteor impacts... ^_ Meteor_showers Taking a meteor shower... ^_ Planetary_production Planetary production... ^_ Assimilating Assimilating... ^_ Calculating_happiness Calculating happiness... ^_ Taxation Taxation... ^_ Planetary_growth Planetary growth... ^_ Planetary_limit_checks Planetary limit checks... ^_ Checking_for_new_natives Checking for new natives... ^_ Building_starbases Building starbases... ^_ Ship_building Ship building... ^_ Starbase_functions_one Starbase functions (Part One)... ^_ Starbase_functions_two Starbase functions (Part Two)... ^_ Base_fighter_construction Base fighter construction... ^_ Unable_to_save_scan_info Unable to save scan information ^_ Unable_to_read_scan_info Unable to read scan information ^_ Unable_to_read_build_queue Unable to read build queue data ^_ Unable_to_save_build_queue Unable to save build queue data ^_ Tow_resolution tow resolution... ^_ Ship_movement movement... ^_ Ship_sensor_scans Ship sensor scans... ^_ Planet_sensor_scans Planet sensor scans... ^_ Combat Combat... ^_ Battle performing battle %u... ^_ 500_ship_limit_reached Ship limit reached. %u ships in the build queue. ^_ New_starbase_message (-d0@1%U)<<< Planet Message >>> A new starbase has been constructed at @1%P ^_ Sensor_sweep_message (-z0@2%U)<<< SENSOR SWEEP >>> FROM: Sensor sweep shows @1%s industrial activity On : @2%P Planet ID# @2%u Sensors show there to be >>> @3%A style <<< machines on the planet ^_ Built_fighters_message (-s0@1%U)<<< Ship Report >>> FROM: @1%S We have built @2%u new fighters using ship's cargo. ^_ Beam_up_own_message (-s0@1%U)<< Transporter Log >> From: @1%S Trying to beam cargo up from our planet #@2%u @2%P @3%u KT of @4%C beamed up from the surface ^_ Beam_up_unowned_message (-s0@1%U)<< Transporter Log >> From: @1%S Trying to beam cargo up from an unowned planet #@2%u @2%P @3%u KT of @4%C beamed up from the surface ^_ Beam_up_enemy_message (-s0@1%U)<< Transporter Log >> From: @1%S Trying to beam cargo up from another race's planet #@2%u @2%P @3%u KT of @4%C beamed up from the surface ^_ Enemy_has_beamed_up_message (-p0@1%U)<<< Planetary Message >>> From: @1%P A @2%A ship has beamed @3%u KT of @4%C from the planets surface ^_ Enemy_beaming_down_cargo_message (-p0@1%U)<<< Planetary Message >>> From: @1%P @2%S is using transporters to beam down cargo @3%u KT @4%C ^_ Mine_lay_message (-l0@5%U)<<< Sub Space Message >>> From: @1%S We have converted our torpedoes into deep space mines and laid them in a field centered at ( @2%u , @3%u ) @4%l mines were laid Mine field ID# @5%u now contains @6%l mine units and is @7%u light years in radius ^_ Mine_lay_otherrace_message (-l0@5%U)<<< Sub Space Message >>> From: @1%S We have converted our torpedoes into deep space mines and laid them in a field centered at ( @2%u , @3%u ) @4%l mines were laid Mine field ID# @5%u now contains @6%l mine units and is @7%u light years in radius They are @8%A style mines. ^_ Mine_lay_web_message (-l0@5%U)<<< Sub Space Message >>> From: @1%S We have converted our torpedoes into web mines and laid them in a field centered at ( @2%u , @3%u ) @4%l mines were laid Mine field ID# @5%u now contains @6%l mine units and is @7%u light years in radius ^_ Mine_lay_web_otherrace_message (-l0@5%U)<<< Sub Space Message >>> From: @1%S We have converted our torpedoes into web mines and laid them in a field centered at ( @2%u , @3%u ) @4%l mines were laid Mine field ID# @5%u now contains @6%l mine units and is @7%u light years in radius They are @8%A style mines. ^_ Mine_scan_friendly_message (-m0@4%U)<<< Sub Space Message >>> From: We are scanning our mines at ( @1%u , @2%u ) Mine field contains @3%l mines. Mine field ID Number : @4%u We are 999 LY to outside edge Fcode Planet: @5%u ^_ Mine_scan_friendly_web_message (-m0@4%U)<<< Sub Space Message >>> From: We are scanning our mines at ( @1%u , @2%u ) Mine field contains @3%l mines. Mine field ID Number : @4%u It is a web style mine field. We are 999 LY to outside edge Fcode Planet: @5%u ^_ Mine_scan_enemy_message (-m0@5%U)<<< Sub Space Message >>> From: We are scanning for mines Enemy Mine field detected! AT ( @1%u , @2%u ) They are @3%A style mines. We are 999 light years from the outside edge of the field. There are @4%l mine units. Mine field ID Number : @5%u The field is @6%u light years across. We must be 999LY closer to target mines with beam weapons. @4%l mines remain. ^_ Ship_build_message (-d0@2%U)<<< Space Dock Message >>> A new @1%H Has been constructed at @2%P space dock. ^_ Ship_distress_message (-x0@4%U)<< Long Range Sensors >> Distress call and explosion detected from a starship at: ( @1%u , @2%u) It was ship #@3%u: @3%S ^_ Meteor_shower_message (-y0@1%U)<< Planetary Subspace Message >> FROM : @1%P Meteor shower! Small meteors have impacted on the planets surface, no major damage to report Meteor ore content: @2%l kt Neutronium @3%l kt Duranium @4%l kt Tritanium @5%l kt Molybdenum ^_ Global_meteor_message (-y0@1%U)<< Deep Space Scanner Report >> We have detected a massive meteor impact on The planet: @1%P ( planet ID number @1%u ) Based on the resulting explosion the virtual neutrino spectrometers show meteor ore content to be: @2%l kt Neutronium @3%l kt Duranium @4%l kt Tritanium @5%l kt Molybdenum ^_ Meteor_impact_message (-y0@1%U)<< Planetary Subspace Message >> FROM : @1%P DISTRESS CALL MASSIVE METEOR IMPACT!!! MASSIVE DAMAGE Meteor ore content: @2%l kt Neutronium @3%l kt Duranium @4%l kt Tritanium @5%l kt Molybdenum ^_ Ship_colonizing_message (-p0@2%U)<<< Sub Space Message >>> From: @1%S At: @2%P We have landed the ship on the planet's surface. We are disassembling this ship and converting it's parts into supplies for the colony. Ship hull/weapons/engines recycled @3%u kt Tritanium @4%u kt Duranium @5%u kt Molybdenum ^_ Ship_cannot_colonize_message (-p0@2%U)<<< Sub Space Message >>> From: @1%S At:@2%P There are enemy colonists living on the planet. It would be unwise to colonize, until the enemy colonists are defeated. ^_ Ship_exploration_starbase_message (-z0@2%U)<<< Sub Space Message >>> From: @1%S At:@2%P Temp: @3%u ( @4%s ) There are enemy colonists living on this planet. The colonists are part of the @5%A race. Sensors show that there are @6%l enemy clans. They have a starbase. ^_ Ship_exploration_message (-z0@2%U)<<< Sub Space Message >>> From: @1%S At:@2%P Temp: @3%u ( @4%s ) There are enemy colonists living on this planet. The colonists are part of the @5%A race. Sensors show that there are @6%l enemy clans. ^_ Ship_exploration_unowned_message (-z0@2%U)<<< Sub Space Message >>> From: @1%S At:@2%P Temp: @3%u ( @4%s ) There are no enemy colonists living on this planet. We are clear to colonize. ^_ Ship_hiss_message (-90@2%U)<<< Sub Space Message >>> From: @1%S At:@2%P We are sending messages to the planets surface to scare them into being good. Crew members are beaming down and hissssing at any would-be trouble makers. HissSIsissisisssSSsssss! ^_ Ship_struck_web_message (-e0@1%U)<<< DISTRESS CALL! >>> @1%S ID # @1%u Has struck a WEB mine! Damage is at @2%u% We are stuck in the web! We are burning fuel to keep our shields up! ^_ Ship_struck_web_enemy_message (-n0@1%U)<< MESSAGE FROM ENEMY >> <<< DISTRESS CALL! >>> @1%S ID # @1%u Has struck a WEB mine! Damage is at @2%u% We are stuck in the web! We are burning fuel to keep our shields up! ^_ Klingon_plunder_message (-pc@2%U)<< PLANETARY MESSAGE >> @1%s is plundering @2%P Planet ID# : @2%u 20% of the population has been killed. Their money and supplies now lay scattered about the surface. Natives : @3%l Colonists: @4%l ^_ Klingon_plunder_klingon_message (-n0@2%U)<<< INTERCEPTED MESSAGE >>> << PLANETARY MESSAGE >> @1%s is plundering @2%P Planet ID# : @2%u 20% of the population has been killed. Their money and supplies now lay scattered about the surface. Natives : @3%l Colonists: @4%l ^_ Dark_sense_starbase_message (-90@2%U)<<< Captain's Log >>> (using the dark sense) I have a feeling that there are @1%A colonists living on @2%P Planet ID# @2%u Minerals on/in planet N: @3%l M: @4%l T: @5%l D: @6%l Megacredits : @7%l They have a starbase. ^_ Dark_sense_message (-90@2%U)<<< Captain's Log >>> (using the dark sense) I have a feeling that there are @1%A colonists living on @2%P Planet ID# @2%u Minerals on/in planet N: @3%l M: @4%l T: @5%l D: @6%l Megacredits : @7%l ^_ RGA_message (-pc@2%U)<< PLANETARY MESSAGE >> @1%s has landed saboteurs on @2%P Planet ID# : @2%u 30% of the money has been destroyed 40% of the supplies destroyed 20% colonists killed 20% of the defense outposts gone 60% of the mineral mines gone 30% of the factories destroyed The colonists are upset ^_ RGA_natives_message (-pc@2%U)<< PLANETARY MESSAGE >> @1%s has landed saboteurs on @2%P Planet ID# : @2%u 30% of the money has been destroyed 40% of the supplies destroyed 20% colonists killed 20% of the defense outposts gone 60% of the mineral mines gone 30% of the factories destroyed The colonists are upset The natives are pleased ^_ RGA_enemy_message (-n0@2%U)<< INTERCEPTED MESSAGE >> << PLANETARY MESSAGE >> @1%s has landed saboteurs on @2%P Planet ID# : @2%u 30% of the money has been destroyed 40% of the supplies destroyed 20% colonists killed 20% of the defense outposts gone 60% of the mineral mines gone 30% of the factories destroyed The colonists are upset ^_ RGA_natives_enemy_message (-n0@2%U)<< INTERCEPTED MESSAGE >> << PLANETARY MESSAGE >> @1%s has landed saboteurs on @2%P Planet ID# : @2%u 30% of the money has been destroyed 40% of the supplies destroyed 20% colonists killed 20% of the defense outposts gone 60% of the mineral mines gone 30% of the factories destroyed The colonists are upset The natives are pleased ^_ Super_spy_message (-z0@2%U)<<< Sub Space Message >>> From: @1%S At:@2%P The planet has @3%l megacredits @4%u mineral mines @5%u factories @6%u defense outposts The planetary friendly code is : @7%s Minerals on/in planet N: @8%l M: @9%l T: @10%l D: @11%l Supplies : @12%l ^_ Super_spy_discover_message (-p0@1%U)<<< Planetary Message >>> From: @1%P We have found @2%A spies on the planet. They have the planet's friendly code! ^_ Planet_colonized_message (-p0@1%U)<<< Planetside Message >>> The colonists on @1%P set up house keeping. We are now in control of the planet. ^_ Unsuccessful_massacre_message (-p0@1%U)<<< Distress Call >>> The colonists on @1%P have been massacred by @2%A forces living on the planet. The colonists fought hard... ...but to no avail. ^_ Unsuccessful_massacre_enemy_message (-p0@1%U)<<< Distress Call >>> The colonists on @1%P have been attacked by @2%A ground forces. ^_ Successful_massacre_message (-p0@1%U)<<< Planetside Message >>> The colonists on @1%P have defeated @2%A forces! We are now in control of the planet. ^_ Successful_massacre_enemy_message (-p0@1%U)<<< Distress Call >>> The colonists on @1%P have been massacred by @2%A forces living on the planet. The colonists fought hard... ...but to no avail. ^_ Rob_ship_message (-90@3%U)<<< Sub Space Message >>> From: @1%S We have robbed the @2%A ship @3%S (#@3%u) We have taken @4%u KT of their cargo and @5%u KT of their fuel ^_ Rob_ship_empty_message (-90@3%U)<<< Sub Space Message >>> From: @1%S We have robbed the @2%A ship @3%S (#@3%u) ^_ Rob_ship_enemy_message (-s0@1%U)<<< Sub Space Message >>> From: @1%S We have been robbed by the @2%A ship @3%S They have taken @4%u of our fuel and cargo! ^_ Rob_ship_empty_enemy_message (-s0@1%U)<<< Sub Space Message >>> From: @1%S We have been robbed by the @2%A ship @3%S ^_ Passed_through_mines_message (-s0@1%U)<<< SUBSPACE MESSAGE >>> @1%S We have passed through a mine field. We passed through @2%u light years of mines last turn. ^_ Web_drain_complete_message (-w@2%V@1%U)<<< Scanner Report >>> @1%S Ship ID# @1%u is out of fuel and energy. They can no longer attack us. ^_ Minefield_scoop_message (-m0@5%U)<<< Sub Space Message >>> From: @1%S We are scanning our mines at ( @2%u , @3%u ) Mine field contains @4%l mines. Mine field ID Number : @5%u We are in the mine field. We have gathered up @6%l mines. We have made @7%u new torpedoes Fcode Planet: @8%u ^_ Web_scoop_message (-m0@5%U)<<< Sub Space Message >>> From: @1%S We are scanning our mines at ( @2%u , @3%u ) Mine field contains @4%l mines. Mine field ID Number : @5%u We are in the mine field. We have gathered up @6%l mines. ( Web Style Mines ) We have made @7%u new torpedoes Fcode Planet: @8%u ^_ Mine_sweep_inside_message (-m0@7%U)<<< Sub Space Message >>> From: @1%S We are scanning for mines Enemy Mine field detected! AT ( @2%u , @3%u ) They are @4%A style mines. We are INSIDE the mine field! There are @6%l mine units. Mine field ID Number : @7%u The field is @8%u light years across. Ship is firing beam weapons at random, wide setting to clear mines. @9%l mines have been destroyed! @11%l mines remain. ^_ Mine_sweep_inside_fighters_message (-m0@7%U)<<< Sub Space Message >>> From: @1%S We are scanning for mines Enemy Mine field detected! AT ( @2%u , @3%u ) They are @4%A style mines. We are INSIDE the mine field! There are @6%l mine units. Mine field ID Number : @7%u The field is @8%u light years across. Ship is firing beam weapons at random, wide setting to clear mines. @9%l mines have been destroyed! fighters destroy @10%l mines! @11%l mines remain. ^_ Mine_sweep_outside_message (-m0@7%U)<<< Sub Space Message >>> From: @1%S We are scanning for mines Enemy Mine field detected! AT ( @2%u , @3%u ) They are @4%A style mines. We are @5%u light years from the outside edge of the field. There are @6%l mine units. Mine field ID Number : @7%u The field is @8%u light years across. Ship is firing beam weapons at random, wide setting to clear mines. @9%l mines have been destroyed! @11%l mines remain. ^_ Mine_sweep_outside_fighters_message (-m0@7%U)<<< Sub Space Message >>> From: @1%S We are scanning for mines Enemy Mine field detected! AT ( @2%u , @3%u ) They are @4%A style mines. We are @5%u light years from the outside edge of the field. There are @6%l mine units. Mine field ID Number : @7%u The field is @8%u light years across. Ship is firing beam weapons at random, wide setting to clear mines. @9%l mines have been destroyed! fighters destroy @10%l mines! @11%l mines remain. ^_ Ship_capture_message (-f0@1%U)<<< Fleet Message >>> The @1%S ID # @1%u has captured the @2%A ship @3%S ID # @3%u ( @4%u , @5%u) ^_ Ship_capture_enemy_message (-f0@3%U)<<< Fleet Message >>> @1%S ID # @1%u Has been captured by the @2%A ship @3%S ID # @3%u ( @4%u , @5%u) ^_ Ship_capture_byplanet_message (-f0@3%U)<<< Planetary Message >>> The planet @1%P ID # @1%u has captured the @2%A ship @3%S ID # @3%u ( @4%u , @5%u) ^_ Ship_capture_byplanet_enemy_message (-p0@3%U)<<< Fleet Message >>> @1%S ID # @1%u has been captured by the @2%A planet @3%P ID # @3%u ( @4%u , @5%u) ^_ Ship_destroyed_message (-f0@1%U)<<< Fleet Message >>> The @1%S ID # @1%u has destroyed the @2%A ship @3%S ID # @3%u ( @4%u , @5%u) ^_ Ship_destroyed_enemy_message (-f0@3%U)<<< Fleet Message >>> @1%S ID # @1%u Has been destroyed by the @3%S ID # @3%u a @2%A starship. ( @4%u , @5%u) ^_ Ship_destroyed_byplanet_message (-p0@1%U)<<< Fleet Message >>> The defense systems on @1%P have destroyed the @2%A ship @3%S. ^_ Ship_destroyed_byplanet_enemy_message (-f0@1%U)<<< Fleet Message >>> @1%S has been destroyed by the defense systems on @2%P a @3%A planet. ^_ Minefields_exploding_message (-m0@6%U)<< Long Range Sensors >> Mine fields exploding! Between ( @1%u, @2%u) and ( @3%u, @4%u) @5%l explosions detected! ^_ Planet_destroyed_message (-f0@1%U)<<< Fleet Message >>> The @1%S has taken over the @2%A planet @3%P. ^_ Planet_destroyed_enemy_message (-p0@1%U)<<< Fleet Message >>> @1%P Has been taken over by the @2%A ship @3%S. ^_ Ship_struck_mine_message (-e0@1%U)<<< DISTRESS CALL! >>> @1%S ID # @1%u Has struck a mine! AT: ( @2%u , @3%u ) Damage is at @4%u% ^_ Ship_struck_mine_enemy_message (-e0@1%U)<< MESSAGE FROM ENEMY >> <<< DISTRESS CALL! >>> @1%S ID # @1%u Has struck a mine! AT: ( @2%u , @3%u ) Damage is at @4%u% ^_ New_natives_message (-p0@1%U)<< Planetary Message >> FROM: @1%P Planet ID # @1%u Native life has been discovered hiding on the on the planet! ^_ Terraform_hotter_message (-t0@1%U)<<>> @1%P ID# @1%u Planet is @3%u unit(s) hotter TEMP: @2%u ^_ Terraform_cooler_message (-t0@1%U)<<>> @1%P ID# @1%u Planet is @3%u unit(s) cooler TEMP: @2%u ^_ Ship_surrendering_message (-d@1%V@4%U)<< SUBSPACE MESSAGE >> The @1%A starship @2%S has surrendered to the @3%A starbase at @4%P ^_ Eating_supplies_message (-pc@1%U)<<< Distress Call >>> FROM : @1%P Planet ID# : @1%u We are over populated! We are eating supplies to survive! ^_ Climate_colonist_deaths_message (-pc@1%U)<<< Distress Call >>> FROM : @1%P Planet ID# : @1%u The climate is killing us! The temp is @2%u C!! @3%l clans have died! This month! This planet can only support @4%l colonists! ^_ Climate_native_deaths_message (-pc@1%U)<<< Native Affairs Alert >>> FROM : @1%P Planet ID# : @1%u The climate is killing us! The temp is @2%u C!! @3%l native clans have died this month! This planet can only support @4%l natives! ^_ Cyborg_beaming_debris_message (-s0@1%U)<<< Ship Message >>> FROM : @1%S Beaming enemy ship debris into cargo hold. Gathering Neutronium. ^_ Colonist_riot_message (-pc@1%U)NEWS FLASH: The colonists are rioting on @1%P Planet ID# : @1%u They are very upset. They are burning down the factories and demolishing mines in protest! ^_ Natives_riot_message (-pc@1%U)NEWS FLASH: The natives are rioting on @1%P Planet ID# : @1%u They have become very upset. They are burning down the factories and demolishing mines in protest! ^_ Natives_refuse_taxes_message (-pc@1%U)NEWS FLASH: The natives on @1%P Planet ID# : @1%u Refuse to pay taxes! ^_ Colonists_refuse_taxes_message (-pc@1%U)NEWS FLASH: The colonists on @1%P Planet ID# : @1%u Refuse to pay taxes! ^_ Civil_war_message (-pc@1%U)NEWS FLASH: Civil War! on @1%P Planet ID# : @1%u The population is upset about the riots. They are burning down the factories and demolishing mines and killing each other. ^_ Tow_strength_too_weak_message (-s0@1%U)<<< Sub Space Message >>> From: @1%S Our tractor beam was overpowered by @2%S ^_ Not_enough_fuel_to_tow_message (-s0@1%U)<<< Sub Space Message >>> From: @1%S We don't have enough fuel to tow @2%S at current speed. ^_ Player_to_player_message (-r@4%V000)<<< Sub Space Message >>> FROM: @1%s <@4%u> TO : @2%s @3%s ^_ Player_messages_disabled (-h000) Your host has disabled the player-to-player message facility. Your message to @1%s was not delivered. ^_ Unknown_list_proc_cmd (-h000) <<< PHOST Command Processor ERROR >>> The command: @1%s submitted to the command processor was ignored for the following reason: @2%s ^_ Race_name_report (-h000) <<< PHOST Command Processor Reply >>> Your long race name is: @1%s Your short race name is: @2%s Your race name adjective is: @3%s ^_ Build_queue_status_report (-h000)<<< Build Queue Status Report >>> Base Ship Under ID Construction Pos Priority ---- ------------------- --- --------- @1%s ^_ Ally_report_message (-h000)<<< Alliance Status Report >>> Race Offered to Race Allowed by Race ---- --------------- --------------- @1%s ^_ LP_no_error ??? no error ??? ^_ LP_unknown_command unknown command ^_ LP_unknown_subcommand unknown subcommand ^_ LP_not_enough_parms more parameters are required ^_ LP_too_many_parms too many parameters were given ^_ LP_bad_parms the parameters are invalid ^_ LP_no_access your host has disallowed access to this function ^_ Generating_util_dat_files Generating utility data files... ^_ Wormhole_scans Wormhole scans... ^_ Wormhole_travel wormhole travel... ^_ Wormhole_scan_message #use @6%U (-h000)<<< Sub Space Message >>> From: Our scanners detected a wormhole at location @1%u, @2%u (ID #@5%u). The wormhole is 999 lightyears and 99 degree heading away from us. The hole appears to be @3%s. The hole is @4%uKT in size. ^_ wormhole_very_stable very stable ^_ wormhole_stable stable ^_ wormhole_mostly_stable mostly stable ^_ wormhole_unstable unstable ^_ wormhole_very_unstable very unstable ^_ wormhole_completely_unstable completely unstable ^_ Wormhole_safe_travel_message (-s0@1%U)<<< Wormhole Message >>> From: @1%S The ship was sucked into a wormhole at location @2%u, @3%u (ID #@4%u). The ship completed the jump. ^_ Wormhole_damage_travel_message (-s0@1%U)<<< Wormhole Message >>> From: @1%S The ship was sucked into a wormhole at location @2%u, @3%u (ID #@4%u). space-time turbulences caused @5%u points of damage Damage: @6%u ^_ Ext_message_file_corrupt External message file is corrupt. ^_ Funny_message_2 <<< From Fleet Cruise Director >>> The annual fleet party was held on @3%P last night and, as usual, a good time was had by all. The captains broke open all their kegs of Vesuvian Beer. 90% of all glass broken. 60% of the crew passed out 75% of all officers locked into the bathroom until this morning 100% hungover This month!! ^_ Funny_message_3 <<< From the Tim Continuum >>> 1530 credits are missing from @3%P! This month!! Our Duranium dumps are exploding! The colonists are rioting! Oops...hang on a sec...I found the credits under the bed. Never mind. ^_ Funny_message_4 <<< Tips from the Sharks >>> There are very few strategic problems that cannot be solved through a suitable application of high explosives. ^_ Funny_message_5 <<< Tips from the Sharks >>> Love your enemies: they'll go crazy trying to figure out what you're up to. ^_ Funny_message_6 <<< Deep Thoughts in Deep Space >>> With every passing hour our solar system comes forty-three thousand miles closer to globular cluster M13 in the constellation Hercules, and still there are some misfits who continue to insist that there is no such thing as progress. -- Ransom K. Ferm ^_ Funny_message_7 <<< Tips from the Sharks >>> Anybody can win, unless there happens to be more than one player. ^_ Funny_message_8 <<< Deep Thoughts in Deep Space >>> Oltion's complete, unabridged history of the universe: Bang! ...crumple. ^_ Funny_message_9 <<< Deep Thoughts in Deep Space >>> Alliance, n.: In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. -- Ambrose Bierce, "The Devil's Dictionary" ^_ Funny_message_10 <<< Deep Thoughts in Deep Space >>> More than any time in history, mankind now faces a crossroads. One path leads to despair and utter hopelessness, the other to total extinction. Let us pray that we have the wisdom to choose correctly. -- Woody Allen ^_ Funny_message_11 <<< Tips from the Sharks >>> Everything is controlled by a small evil group to which, unfortunately, no one you know belongs. ^_ Funny_message_12 <<< Tips from the Sharks >>> If you can survive death, you can probably survive anything. ^_ Funny_message_13 __&__ / \ | | | (o)(o) C ,---_) | |,___| | \__/ /_____\ /_____/ \ I am Homer of Borg. You will be assimilated. Resistance is futile. Preparation is...Mmmmmm...doughnut! ^_ Funny_message_14 <<< Tips from the Sharks >>> The bigger they are, the harder they hit you. ^_ Funny_message_15 <<< From the Tim Continuum >>> Your lucky number is 3552664958674928. Watch for it everywhere. ^_ Funny_message_16 <<< Deep Thoughts in Deep Space >>> It is impossible to travel faster than light, and certainly not desirable, as one's hat keeps blowing off. -- Woody Allen ^_ Funny_message_17 <<< Deep Thoughts in Deep Space >>> "Joy! Joy! I've succeeded in cloning myself!", said the Cyborg, beside himself with joy. ^_ Funny_message_18 <<< Deep Thoughts in Deep Space >>> Today's subliminal thought is: ^_ Funny_message_19 <<< Deep Thoughts in Deep Space >>> A paperless office has about as much chance as a paperless bathroom. ^_ Funny_message_20 <<< From the Tim Continuum >>> Congratulations! You are the one-millionth person to play VGA Planets! ^_ Funny_message_21 <<< Deep Thoughts in Deep Space >>> God is REAL, unless explicitly declared INTEGER. ^_ Funny_message_22 <<< From the Tim Continuum >>> I smell a wumpus. ^_ Funny_message_23 <<< Tips from the Sharks >>> Resistance is useless! (If less than 1 Ohm) ^_ Funny_message_24 <<< From the Tim Continuum >>> This message intentionally left blank. ^_ Funny_message_25 <<< From the Tim Continuum >>> Your password is pitifully obvious. ^_ PHOST_identification (-h000) PHOST v@1%u.@2%u@11%c HUL=@3%X ENG=@4%X BEA=@5%X TOR=@6%X TRU=@7%X PXY=@8%X CFG=@9%X NAM=@10%X The above information is for use by external player utilities and can be safely ignored. ^_ Checking_hostdata Checking host data... ^_ Cmd_illegal_ship_id Ship %u does not exist! ^_ Cmd_illegal_planet_Id Planet %u does not exist! ^_ Cmd_illegal_base_Id Base %u does not exist! ^_ Ship_owner_mismatch Player %u is not owner of ship %u! ^_ Planet_owner_mismatch Player %u is not owner of planet %u! ^_ Base_owner_mismatch Player %u is not owner of base %u! ^_ Cmd_param_out_of_range Command parameter is out of range! ^_ Illegal_planet_owner Planet %u has undefined owner! ^_ Illegal_mine_number Illegal number of mines on planet %u! ^_ Illegal_factory_number Illegal number of factories on planet %u! ^_ Illegal_defense_number Illegal number of defense posts on planet %u! ^_ Illegal_clan_number Illegal number of clans on planet %u! ^_ Planet_cargo_underflow Negative amount of %s on planet %u! ^_ Illegal_tax_rate Illegal tax rate on planet %u! ^_ Illegal_native_type Unknown native type on planet %u! ^_ Illegal_native_government Unknown native government on planet %u! ^_ Illegal_native_pop Illegal native population on planet %u! ^_ Illegal_planet_temp Invalid temperature on planet %u! ^_ Planet_not_owned Planet %u appears to be owned although no clans are there! ^_ Illegal_happiness Happiness on planet %u is out of range! ^_ Illegal_base_owner Owner of base %u is not identical to the owner of the planet! ^_ Illegal_base_damage Invalid damage value on base %u! ^_ Illegal_base_defense Illegal number of defense posts on base %u! ^_ Illegal_base_fighters Illegal number of fighters on base %u! ^_ Illegal_base_fixing_ship Base %u is fixing/recycling a ship that is not in the same position or nonexistent! ^_ Illegal_base_mission Base %u has a suspicious mission! ^_ Illegal_tech Tech level at base %u is out of range! ^_ Illegal_base_engines Negative engine number in storage of base %u! ^_ Illegal_base_hulls Negative hull number or illegal hull ID in storage of base %u! ^_ Illegal_base_beams Negative beam number in storage of base %u! ^_ Illegal_base_tubes Negative torp tube number in storage of base %u! ^_ Illegal_base_torps Negative torp number in storage of base %u! ^_ Illegal_build_hull Player %u trying to build a ship without hulls on base %u! ^_ Illegal_build_engines Player %u trying to build a ship without engines on base %u! ^_ Illegal_build_beams Player %u has illegal beam number or type in build order on base %u! ^_ Illegal_build_tubes Player %u has illegal torp number or type in build order on base %u! ^_ Illegal_ship_owner Ship %u is owned by an unknown race! ^_ Illegal_ship_speed Ship %u traveling too fast! ^_ Illegal_ship_engines Ship %u has unknown engine type. ^_ Illegal_ship_hull Ship %u has unknown hull type. Deleting ship. ^_ Illegal_ship_beams Ship %u has unknown beam type or too many beams. ^_ Illegal_ship_tubes Ship %u has unknown torp type or too many tubes. ^_ Illegal_ship_bays Ship %u has too many bays. ^_ Illegal_ship_mission Ship %u has unknown mission. ^_ Illegal_primary_enemy Ship %u has unknown primary enemy. ^_ Illegal_ship_damage Ship %u has too much damage! ^_ Ship_illegal_intercept Ship %u is intercepting a ship that does not exist! ^_ Ship_illegal_tow Ship %u is towing a ship that does not exist! ^_ Ship_tow_mismatch Towing ship (%u) and tow target (%u) have different coordinates! ^_ Ship_negative_cargo Ship %u has negative cargo? ^_ Ship_transfer_resolution Ship %u transfer/dump storage locations not empty after last host run? Perhaps caused by a CPLAYER -- no corrective action taken. ^_ Ship_overloaded Ship %u is overloaded! ^_ Player_Turn_Error Error while processing player%u.trn : ^_ Illegal_dump_target Ship %u cannot dump cargo on planet %u! ^_ Illegal_transfer_target Ship %u cannot transfer to ship %u! ^_ Illegal_message Player %u is faking a message! ^_ Illegal_tech_decrease Tech levels decreased on base %u! ^_ Illegal_intercept Ship %u is trying to intercept a ship that was not scanned! ^_ Illegal_tow Ship %u is trying to tow a ship that was not scanned! ^_ Illegal_storage_decrease Ship components or torps disappeared at base %u! ^_ Components_without_tech Techlevel too low for newly built ship components at base %u! ^_ Torps_disappearing_base Torps vanished at base %u! Trying to fix ... ^_ Fighters_disappearing_base Fighters vanished at base %u! Trying to fix ... ^_ Illegal_build_order Invalid ship build order at base %u. Order canceled. ^_ Factories_disappearing %u factories disappeared at planet %u. ^_ Mines_disappearing %u mines disappeared at planet %u. ^_ Defense_disappearing %u defense posts disappeared at planet %u! ^_ Minerals_materialized %ld kt %s materialized on planet %u! ^_ Stuff_materialized %ld %s materialized on planet %u! ^_ Minerals_disappeared %ld kt %s vanished on planet %u! ^_ Stuff_disappeared %ld %s vanished on planet %u! ^_ Second_base Building a second base at planet %u? ^_ Too_many_mines Too many mines (more than the colonist number allows) on planet %u! ^_ Too_many_factories Too many factories (more than the colonist number allows) on planet %u! ^_ Too_many_defposts Too many defense posts (more than the colonist number allows) on planet %u! ^_ Turn_status_yellow Status of player%u.trn is YELLOW ! ^_ Turn_status_red Status of player%u.trn is RED ! ^_ Base_defense_decrease %u defense posts disappeared at base %u! ^_ Minerals_materialized_ship %ld kt %s materialized on ship %u! ^_ Stuff_materialized_ship %ld %s materialized on ship %u! ^_ Minerals_disappeared_ship %ld kt %s vanished on ship %u! ^_ Stuff_disappeared_ship %ld %s vanished on ship %u! ^_ Torps_materializing %ld torps materialized on ship %u! ^_ Torps_disappearing %ld torps disappeared on ship %u! ^_ Fighters_disappearing %ld fighters disappeared on ship %u! ^_ Fighters_materializing %ld fighters materialized on ship %u! ^_ Fighter_bug Torps disappeared and fighters materialized at the same place. Possible use of the transfer fighter bug - trying to fix. ^_ No_wormhole_file Wormholes are enabled but no wormhole input file found ^_ Wormhole_format_error Format error in wormhole file at line %u -- wormhole ignored ^_ Wormhole_format_error2 ##### FORMAT ERROR: %s ^_ Wormhole_parameter_error Wormhole parameter error at line %u -- wormhole ignored ^_ Wormhole_parameter_error2 ##### PARAMETER ERROR: %s ^_ Too_many_wormholes Too many wormholes at line %u -- wormhole ignored ^_ Too_many_wormholes2 ##### WORMHOLE COUNT EXCEEDED: %s ^_ Wormhole_vanished ##### WORMHOLE HAS VANISHED: %s ^_ Player_not_active Player %d is not active in this game ^_ Minimal_activity minimal ^_ Light_activity light ^_ Moderate_activity moderate ^_ Substantial_activity substantial ^_ Heavy_activity heavy ^_ Arctic_world Arctic World ^_ Temperate_cool Temperate - cool ^_ Temperate_warm Temperate - warm ^_ Tropical_world Tropical World ^_ Desert_world Desert World ^_ Performing_datafile_upgrade NOTE: Upgrading data files from v%u.%u format ^_ Datafile_upgrade_complete NOTE: Upgrade of data files complete. Data files are now compatible with PHOST version %u.%u. ^_ Ship_recycled_message (-d0@2%U)<<< Space Dock Message >>> Ship ID #@1%u: @1%S has been recycled at @2%P space dock. ^_ Neutronium neutronium ^_ Tritanium tritanium ^_ Duranium duranium ^_ Molybdenum molybdenum ^_ Colonists colonists ^_ Supplies supplies ^_ Credits credits ^_ Host_file_overwritten NOTE: The host data file '%s' has changed. ^_ Ally_exploration_starbase_message (-z0@1%U)<<< Sub Space Message >>> From: At:@1%P Temp: @2%u ( @3%s ) There are enemy colonists living on this planet. The colonists are part of the @4%A race. Sensors show that there are @5%l enemy clans. They have a starbase. ^_ Ally_exploration_message (-z0@1%U)<<< Sub Space Message >>> From: At:@1%P Temp: @2%u ( @3%s ) There are enemy colonists living on this planet. The colonists are part of the @4%A race. Sensors show that there are @5%l enemy clans. ^_ Ally_exploration_unowned_message (-z0@1%U)<<< Sub Space Message >>> From: At:@1%P Temp: @2%u ( @3%s ) There are no enemy colonists living on this planet. We are clear to colonize. ^_ Bigtargets_warning_message (-h000)<<< Message from PHOST >>> WARNING: You have enabled the AllowMoreThan50Targets option for yourself. This means that your RST files (including this one) may have more than 50 enemy ships listed. You MUST NOT use the standard UNPACK utility that came with VGA Planets to unpack your RST's or PLANETS will display erroneous data and may even crash. You must use a utility like VPUNPACK or VPUTIL 3.0 to unpack your RST's. If you unpacked this turn with UNPACK then have your host re-send you the RST and unpack it with one of the above programs (VPUTIL/VPUNPACK). ^_ Successful_command_proc_command (-h000) <<< PHOST Command Processor Reply >>> The following commands were successfully processed: @1%s ^_ Dumping_starbase_parts Dumping old starbase parts... ^_ Ship_cloned_message (-d0@1%U)<<< Space Dock Message >>> From: Base ID Number : @1%u We have cloned @2%S Materials used: Megacredits: @3%l Duranium: @5%u Tritanium: @4%u Molybdenum: @6%u ^_ Reg_parts_in_unreg_game This player has raised starbase tech levels beyond what is allowed in an unregistered game. Tech levels have been reduced, components with illegal tech levels have been removed, and any build order using these components has been canceled. Many of the warnings for this player are probably related to this event. ^_ Ship_transfer_ownership_message (-s0@2%U)<<< Fleet Message >>> The @1%A ship @2%S (ID #@2%u) has been placed under our command. ^_ Planet_transfer_ownership_message (-p0@2%U)<<< Planet Message >>> The @1%A planet @2%P (ID #@2%u) has been placed under our government. ^_ Anti_cloaking_message_loki (-s0@1%U)<<< Tachyon Report >>> From: @1%S ID # @1%u A cloaked ship has been detected at ( @2%u, @3%u ) Ship ID# @4%u Name: @4%S Race: @5%A ^_ Anti_cloaking_message_cloaker (-s0@1%U)<<< Cloak Failure Report >>> From: @1%S ID # @1%u We have been detected by a Loki class ship. They found us with a tachyon field. Our cloaking device has failed. Loki Ship ID# @2%u Name: @2%S Race: @3%A ^_ Imperial_assault_winner_message (-s0@4%U)<<< Planetside Message >>> @1%A assault troops have secured @2%P Planet ID # @2%u We have defeated @3%A forces! ^_ Imperial_assault_loser_message (-p0@1%U)<<< Distress Call >>> The colonists on planet #@1%u @1%P have been massacred by @2%A Assault troops! The colonists did not have a chance against the might of the Star Destroyer parked in orbit. ^_ Imperial_assault_unowned_message (-s0@4%U)<<< Planetside Message >>> @1%A assault troops have secured @2%P Planet ID # @2%u We have set up camp. ^_ Bioscan_natives_message (-z0@2%U)<<< BIO SCANNER >>> FROM : ID # 999 Bio Scanners show @1%s On : @2%P Planet ID# @2%u Sensors show @3%l lifeforms Climate = @4%u ^_ Bioscan_nonatives_message (-z0@2%U)<<< BIO SCANNER >>> FROM : ID # 999 Bio Scanners show @1%s On : @2%P Planet ID# @2%u Climate = @4%u ^_ Chunnel_travel_message (-s0@1%U)<<< Navigation >>> FROM : @1%S ID # @1%u We have passed through a warp chunnel. The Firecloud ship: @2%S ID # @2%u opened the chunnel. Chunnel Dist: @3%u ^_ Chunnel_initiated_message (-s0@1%U)<<< Navigation >>> FROM : @1%S ID # @1%u We have engaged our chunnel device. Chunnel Dist: @2%u ^_ Deluxe_super_spy_message (-s0@1%U)<<< Spy Report >>> From: @1%S Our spy team has changed the planetary friendly code on: @2%P ID # @2%u to: @3%s ^_ Deluxe_super_spy_enemy_message (-p0@2%U)<<< Planetary Message >>> Distress CALL! From: @2%P We have found @4%A spies on the planet. They have CHANGED the planet's friendly code! The code is now: @3%s ^_ Deluxe_super_spy_caught_message (-s0@1%U)<<< Spy Report >>> From: @1%S Our spy team has changed the planetary friendly code on: @2%P ID # @2%u to: @3%s Enemy defense outposts are using an ion discharge overload to decloak all ships in orbit! They sacrificed ten outposts. ^_ Deluxe_super_spy_caught_enemy_message (-p0@2%U)<<< Planetary Message >>> Distress CALL! From: @2%P We have found @4%A spies on the planet. They have CHANGED the planet's friendly code! The code is now: @3%s Defense outposts using an ion discharge overload to decloak all ships in orbit. Ten outposts sacrificed. ^_ Boarding_party_message (-s0@1%U)<<< Boarding Party! >>> FROM : @1%S ID # @1%u We have boarded and captured the ship: @2%S ID # @2%u @3%u of the enemy have joined our ranks. ^_ Boarding_party_enemy_message (-e0@2%U)<<< Boarding Party! >>> FROM : @2%S ID # @2%u We have been boarded! Our ship has been captured by the starship : @1%S ID # @1%u @3%u of our crew has turned traitor and joined the enemy. ^_ Glory_device_popped_message (-s0000)<<< Glory Device >>> @1%S ID # @1%u has exploded at: ( @2%u, @3%u) Friendly code: @4%s ^_ Glory_device_message (-e0@1%U)<<< DISTRESS CALL! >>> @1%S @2%H ID # @1%u Glory device! We have been hit by Level 6 shockwave! AT: ( @3%u , @4%u ) Damage is at @5%u% ^_ Glory_device_enemy_message (-e0@1%U)<< MESSAGE FROM ENEMY >> @6%s <<< DISTRESS CALL! >>> @1%S @2%H ID # @1%u Glory device! We have been hit by Level 6 shockwave! AT: ( @3%u , @4%u ) Damage is at @5%u% ^_ Transfer_ownership_stage Ship/planet ownership transfers... ^_ Anti_cloak_stage Anti-cloaking tachyon fields... ^_ Deluxe_super_spy_stage Birdman friendly code change attempts... ^_ Beam_transfer_stage Beam transfer codes... ^_ Beam_up_credits_stage Beaming up credits from planets... ^_ Minefield_fcode_assignment_stage Assigning minefield friendly codes... ^_ Gambling_ships_stage Gambling ships generating revenue... ^_ Boarding_parties_stage Privateer/Crystal boarding parties... ^_ Chunneling_stage Chunneling... ^_ Glory_devices_stage Glory devices exploding... ^_ Auxdata_file_stale The AUXDATA.HST file seems to be stale. If HOST was run for one or more turns in between runs of PHOST, then the AUXDATA.HST file must be deleted before running PHOST again. #ifndef PHOST4 ^_ Version_1_conversion_message (-h000)<<< From the authors of PHOST >>> Your host has upgraded to a new version of PHOST that is compatible with HOST 3.2. Please ensure that your host sends you the latest PCONFIG.SRC file; it contains many new options. Also, you MUST replace your existing PVCR program with a 3.x version of the program in order for you to view your battles. After you obtain the PVCR.EXE program version 3.x, install it as VCR.EXE. DO NOT OVERWRITE your existing VCROLD.EXE program. This has been a recording. ^_ Corrupt_state_file The PHOST saved state file has been corrupted. #endif ^_ Player_to_host_message >>>> Message from Player #%u <<<< %s ^_ Gather_failed_message (-s0@1%U)<< Transporter Log >> Ship #@1%u @1%S failed to gather @3%C from planet #@2%u @2%P ^_ Glory_device_at_planet_message (-p0@1%U)<<< DISTRESS CALL! >>> A glory device has exploded above @1%P #@1%u ^_ BUM_Message (-s0@2%U)<< Transporter Log >> The foreign planet: @1%P (#@1%u) has beamed @3%u megacredits to our ship: @2%S (#@2%u) ^_ BTT_Message (-s0@1%U)<< Transporter Log >> A foreign ship has beamed @2%u torpedoes to our ship: @1%S (#@1%u) ^_ BTF_Message (-s0@1%U)<< Transporter Log >> A foreign ship has beamed @2%u fighters to our ship: @1%S (#@1%u) ^_ BTM_Message (-s0@1%U)<< Transporter Log >> A foreign ship has beamed @2%u megacredits to our ship: @1%S (#@1%u) ^_ BDM_Message (-p0@1%U)<< Planet Message >> A foreign ship has transferred @2%u megacredits to our planet: @1%P (#@1%u) ^_ Ship_illegal_crew Ship %u has an illegal number of crew members ^_ Illegal_minefield_owner Minefield %d has unknown owner (%d) ^_ Illegal_mineunit_number Minefield %d owned by player %u contains too many (%ld) units! ^_ Red_alert_explanation It is possible that this red alert is due to using the wrong ship list or the wrong map. If the player does not use the same ship list or universe map as the host, then it will look like minerals are appearing and disappearing when ships are built and/or cargo is transferred. ^_ Looking_for_org Looking for player%d.org ^_ Processing_org Only processing command processor commands for player %u ^_ First_battle_message (-h000)<< From the authors of PHost >> As this turn marks the first time you've seen combat in this game, here are some things you should know about battles in PHost: * You must view these battles using PVCR. You MUST NOT view them using the VCR viewer in WinPlan. Please browse the #ifdef PHOST4 "first.html" file for more information. #else PLAYING.HTM file for more information. #endif * Unlike PHOST versions 1.x and 2.x, PHOST version 3.x does not have an extra battle that is not shown. This means that you MUST have the PCONFIG.SRC file in effect for your game available in the game directory. ^_ Ship_cannot_cloak Ship #%u is trying to cloak but it has no cloaking device ^_ Trimming_cargo Trimming cargo... ^_ Trimmed_ship Ship #%u was overloaded and has had cargo removed: %u KT of fuel removed %u KT of cargo/ammunition removed %u megacredits removed ^_ Cargo_trimmed_message (-s0@1%U)<<< Overloaded Ship! >>> Our ship @1%S (#@1%u) has taken on too much cargo! We are jettisoning: @2%u KT of fuel @3%u KT of Tritanium @4%u KT of Duranium @5%u KT of Molybdenum @6%u clans @7%u supplies @8%u megacredits @9%u torpedoes/fighters ^_ No_wormholes_found_message (-h000)<<< Fleet Summary >>> Our ships have been scanning for wormholes this month but have not found any within range of our sensors. ^_ Cloak_fail_random_message (-s0@1%U)<<< Cloak Failure! >>> Our ship @1%S (#@1%u) has suffered a cloaking device failure. We are no longer cloaked. Our engineers on this ship are unable to find a reason for this failure and conclude that it must be due to unfortunate random events. ^_ Cloak_fail_fuel_message (-s0@1%U)<<< Cloak Failure! >>> Our ship @1%S (#@1%u) has suffered a cloaking device failure. We are no longer cloaked. Our engineers on this ship report that we do not have sufficient fuel to power the cloaking device. ^_ Cloak_fail_damage_message (-s0@1%U)<<< Cloak Failure! >>> Our ship @1%S (#@1%u) has suffered a cloaking device failure. We are no longer cloaked. Our engineers on this ship report that the hull is too badly damaged to support cloaking. ^_ Cloak_fail_ionicpulse_message (-s0@1%U)<<< Cloak Failure! >>> Our ship @1%S (#@1%u) has suffered a cloaking device failure. We are no longer cloaked. Our engineers on this ship report that an ionic pulse from the planet below has temporarily disabled the cloaking device. ^_ Cloak_fail_wormtravel_message (-s0@1%U)<<< Cloak Failure! >>> Our ship @1%S (#@1%u) has suffered a cloaking device failure. We are no longer cloaked. Our engineers on this ship report that the stress of wormhole travel this turn has rendered the cloaking device inoperative. We expect to have the device fixed by the beginning of next month. ^_ Mine_scan_enemy_web_message (-m0@5%U)<<< Sub Space Message >>> From: We are scanning for mines Enemy Mine field detected! AT ( @1%u , @2%u ) They are @3%A style web mines. We are 999 light years from the outside edge of the field. There are @4%l mine units. Mine field ID Number : @5%u The field is @6%u light years across. We must be 999LY closer to target mines with beam weapons. @4%l mines remain. ^_ Extended_missions_disabled Ship %u is using a disallowed extended mission -- mission ignored ^_ UFO_file_is_corrupt Invalid number of UFOs in UFO.HST -- ignoring all UFOs ^_ Cant_map_truehull_with_norace The MapTruehullByPlayerRace option must be OFF if any PlayerRace value is set to a value outside the range 1 .. 11 (i.e., a player is given no racial abilities). ^_ Timestamp_info TRN file timestamp: %s Expected timestamp: %s ^_ No_hullfunc_file HULLFUNC.TXT not found -- using standard hull functions ^_ Using_hullfunc_file Using custom hull functions defined in '%s' ^_ Malformed_assignment Malformed assignment in HULLFUNC.TXT line %u ^_ File_is_wrong_size The '%s' file is %lu bytes. Its expected size is %lu bytes. The file is most likely corrupted. ^_ Cant_trim_cargo Unable to trim cargo at this stage -- excess cargo of %u KT. ^_ Cant_trim_fuel Unable to trim fuel at this stage -- excess fuel of %u KT. ^_ Cheat_checking_aborted Unable to proceed with cheat checking at this position. This is most likely due to CPLAYER intervention. ^_ Remote_control_report (-h000)<<< Remote Control Report >>> Ship Ship Remote ID Ship Name Owner Owner ---- -------------------- ----- ------ @1%s ^_ LP_not_owner you are not the ship/planet owner ^_ LP_not_allowed this action is not allowed ^_ Ship_illegal_crew_addendum Ship has 10 crew members (probably due to being captured in battle) which is more than the normal crew complement -- extra crew removed. ^_ Activity_level_report (-h000)<<< Activity Level Report >>> Old Activity Level: @1%l Activity Points Used: -@5%l Activity Level Decay: -@2%l New Activity Points: +@3%l --------------------- New Activity Level: @4%l ^_ Gather_failed_multiple_message (-s0@1%U)<< Transporter Log >> Ship #@1%u @1%S failed to gather multiple items from planet #@2%u @2%P ^_ Beam_up_multiple_message (-s0@1%U)<< Transporter Log >> From: @1%S We have beamed up the following cargo from @2%P (#@2%u): @3%u KT neutronium @4%u KT tritanium @5%u KT duranium @6%u KT molybdenum @7%u clans @8%u supplies @9%u megacredits ^_ Enemy_beamed_up_multiple_message (-p0@1%U)<< Transporter Log >> From: @1%P A @2%A ship has beamed up the following cargo from the planet's surface: @3%u KT neutronium @4%u KT tritanium @5%u KT duranium @6%u KT molybdenum @7%u clans @8%u supplies @9%u megacredits ^_ Corrupt_VCR_file The VCR.HST file has been corrupted (unexpected file size: %d). ^_ Planet_populated_but_unowned Planet #%u has clans but no owner -- removing all clans ^_ Grey_file_not_found The GREY.HST file was not found -- creating it ^_ Huge_message Message exceeds reasonable size limits -- truncating Player %u Message #%u ^_ Writing_File Writing %s file... ^_ Reading_File Reading %s file... ^_ Minefield_Quota_Report (-h000)<<< Minefield Report >>> Minefields Race Allowed Laid ---- ------- ------- @1%s ^_ Clone_failed_No_minerals (-d0@1%U)<<< Space Dock Message >>> From: @1%P (starbase #@1%u) We were unable to clone ship #@2%u @2%S due to lacking material. We need in total Megacredits: @3%l Tritanium: @4%u Duranium: @5%u Molybdenum: @6%u ^_ Invalid_Tow_after_Resolution INVALID TOW ORDER BEFORE MOVEMENT (Ship %d towing ship %d). This means the program you run to do tow resolution (TowResolution stage) is broken. #ifdef PHOST4 ^_ 999_Ships_Message (-h000)<< From the authors of PHost >> Your host has configured more than 500 ships. You must use a client program that can handle that, to be able to continue playing after the 500 ships limit. The file "first.html" from the PHost documentation contains valuable hints. This has been a recording. ^_ Auxdata_chunk_ignored AUXDATA.HST contains an unknown record (Id %u) which has been ignored. ^_ Auxdata_is_invalid AUXDATA.HST is damaged (record Id %u). ^_ RST_ship_count Result files will contain %u ship slots. ^_ Surrender_failed_base_message (-d0@1%U)<<< Starbase Message >>> From: @1%P (starbase #@1%u) We were unable to capture @2%S (Id #@2%u). Lowering their shields triggered their automatic self destruct sequence. The ship has exploded! (There was no damage to our equipment.) ^_ Surrender_failed_ship_message (-s0000)<<< Self Destruct >>> From: @2%S (ship #@2%u) The starbase at @1%P (Planet Id #@1%u) tried to take over our ship. The computer has triggered the automatic self destruct sequence. #endif ^_ Language_activated_1 (-h000)<<< PHost Language Module >>> You have set your language to @1%s Note that many utilities that rely on message parsing only understand the standard "English" messages, and will stop working for other languages. ^_ Language_activated_2 ^_ PAL_report_message (-h000)<<< Activity Level Report >>> Race Points ----------------------- ------ @1%s #ifdef PHOST4 ^_ Ship_experience_report (-h000)<<< Ship Experience Report >>> Id Ship Name Level --- -------------------- ----- @1%s ^_ Planet_experience_report (-h000)<<< Planet Experience Report >>> Id Planet Name Level --- -------------------- ----- @1%s #endif ^_ Mines_destroy_mines Mines destroy mines... ^_ Mines_destroy_mines_group Group #%d (%d minefields)... ^_ One_minefield_exploding_message (-m0@4%U)<< Long Range Sensors >> Mine fields exploding! Detected @3%l explosions from minefield at (@1%u, @2%u). #ifdef PHOST4 ^_ Enemy_status_message (-h0000)<<< Enemy Status Report >>> You have declared the following races to be your enemies (using the command 'enemies add'): @1%s ^_ Cloak_fail_ionstorm_message (-s0@1%U)<<< Cloak Failure! >>> Our ship @1%S (#@1%u) has suffered a cloaking device failure. We are no longer cloaked. Our engineers report that we cannot cloak while we are within an ion storm. ^_ Ion_storm_warning (-i0@1%U)<<< ION Storm Warning >>> ION Storm @1%I Centered At: ( @2%u, @3%u) @4%s of @5%P Planet ID Number @5%u @6%u LY from planet Voltage : @7%u Heading : @8%u Speed : Warp @9%u Radius : @10%u Class : Level @11%u @12%s ^_ Ion_storm_advisory (-i0@1%U)<<< ION Advisory >>> ION Disturbance ID Number: @1%u Centered At: ( @2%u, @3%u) @4%s of @5%P Planet ID Number @5%u @6%u LY from planet Voltage : @7%u Heading : @8%u Speed : Warp @9%u Radius : @10%u Class : Level @11%u @12%s ^_ Ion_growing System is growing ^_ Ion_weakening System is weakening ^_ Ion_class_1 Harmless ^_ Ion_class_2 Moderate ^_ Ion_class_3 Strong ^_ Ion_class_4 Dangerous ^_ Ion_class_5 Very DANGEROUS! ^_ Heading_N North ^_ Heading_NE Northeast ^_ Heading_E East ^_ Heading_SE Southeast ^_ Heading_S South ^_ Heading_SW Southwest ^_ Heading_W West ^_ Heading_NW Northwest ^_ Ion_damage (-e0@1%u)<<< ION Storm >>> From: @1%S Ship ID Number: @1%u Our ship is caught in Ion Storm: @2%I Ion Storm ID # @2%u We have been pulled @3%u LY off course. Damage Taken: @4%u Crew Killed : @5%u Shields are down. ^_ Ion_storm_stage Ion storms: movement... ^_ Ion_storm_ship_effects_stage affecting ships... ^_ Ion_storm_new_stage new storms... ^_ Ion_storm_reports_stage reports... #endif ^_ Illegal_build_order_during_host_run INVALID BUILD ORDER DURING BUILDING PHASE on base %d. Maybe an add-on placed that order. The order has been canceled. #ifdef PHOST4 ^_ Experience_point_count %6ld points #endif ^_ Registered_turn Player is registered. ^_ Shareware_turn Player is UNREGISTERED. #ifdef PHOST4 ^_ Training_report (-s0@1%u)<<< Training Report >>> From: @1%S (ship #@1%u) Our crew spent this month improving their combat and operating skills. Training cost @2%u supplies, and is worth @3%l experience points. #endif ^_ Combat_inactivity_timeout WARNING: combat terminated due to inactivity after %ld ticks. Please check your combat configuration. With the current settings, the fight might have taken forever. ^_ Hull_illegal_crew Hull %u has an illegal number of crew members ^_ Hull_illegal_mass Hull %u has an illegal mass ^_ Hull_illegal_tubes_bays Hull %u has both tubes and bays ^_ Illegal_wrap_region Invalid value for 'WraparoundRectangle': region cannot have zero size. #ifdef PHOST4 ^_ Ship_detailed_experience_report (-h000)<<< Ship Experience Report >>> Id Ship Name Points Level --- -------------------- ------- ----- @1%s ^_ Planet_detailed_experience_report (-h000)<<< Planet Experience Report >>> Id Planet Name Points Level --- -------------------- ------- ----- @1%s #endif ^_ Rob_failed_random_message (-90@1%U)<<< Rob Failed >>> From: @1%S (ship #@1%u) We have encountered an enemy ship in space, but we haven't been able to board it. Our transporter chief says this was just a random misfortune that can happen from time to time. ^!